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From telephones to iPhones: applying systems thinking to networked, interoperable products
Guy H Walker1, Neville A Stanton, Daniel P Jenkins
1Ergonomics Research Group, BIT Lab, Brunel University, UB83PH, UK. guy.walker@brunel.ac.uk
Consumer products are increasingly connected, adapting to the information age. This paper helps product designers and Ergonomists navigate the complexity of designing networked and interoperable products, using the iPhone as a case study.
Area of Science:
- Product Design
- Human-Computer Interaction
- Information Age Technology
Background:
- Modern consumer products increasingly feature connectivity, upgradeable firmware, and future adaptability.
- This trend signifies a broader integration into the information age, altering traditional product design paradigms.
Purpose of the Study:
- To assist product designers and Ergonomists in understanding and managing the complexities introduced by the information age.
- To guide professionals in designing products that are well-suited for networked and interoperable environments.
Main Methods:
- Analysis of the evolving landscape of connected consumer products.
- Case study utilizing Apple's iPhone to illustrate key concepts.
Main Results:
- The information age necessitates a shift in product design thinking towards adaptability and interoperability.
- Connected products require designers to address new complexities and non-linear interactions.
Conclusions:
- Product designers and Ergonomists must embrace the principles of the information age for effective product development.
- Designing for networked and interoperable systems is crucial for future product success.
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