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Drawing to learn and win
1University of Louisville School of Nursing, Kentucky 40292.
Abstract:
Many games developed for use in nursing education have been very specific in nature and useful for only certain content and purposes. In contrast, Draw-Learn-Win can be reproduced easily with different groups, settings, content, and supplies. Any number of students may play the game. Clinical sites, as well as classrooms, provide environments conducive to playing the game. In addition to use with students, Draw-Learn-Win can be easily adapted for use in teaching clients of all ages. Using the game with different groups in a variety of settings challenges the creativity of all involved.
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