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Related Experiment Videos

Drawing to learn and win.

C P Hermann1, C L Bays

  • 1University of Louisville School of Nursing, Kentucky 40292.

The Journal of Nursing Education
|March 1, 1991
PubMed
Summary
This summary is machine-generated.

Draw-Learn-Win is a versatile game adaptable for nursing education and client teaching across various settings. Its reproducible nature fosters creativity and broad applicability beyond specific content areas.

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Area of Science:

  • Nursing Education
  • Health Professions Education
  • Pedagogical Innovations

Background:

  • Traditional educational games are often content-specific and limited in application.
  • A need exists for adaptable and reproducible educational tools in healthcare settings.

Purpose of the Study:

  • To introduce Draw-Learn-Win as a flexible and broadly applicable educational game.
  • To highlight the adaptability of Draw-Learn-Win for diverse learners and settings.

Main Methods:

  • The Draw-Learn-Win game's design emphasizes reproducibility and adaptability.
  • Implementation in various educational contexts (classrooms, clinical sites) and with different age groups was explored.

Main Results:

  • Draw-Learn-Win demonstrates ease of reproduction across different groups, settings, content, and supplies.

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  • The game is suitable for any number of students and can be adapted for client teaching across all ages.
  • Conclusions:

    • Draw-Learn-Win offers a unique, adaptable, and reproducible approach to education in nursing and beyond.
    • Its flexible design encourages creativity and broad application in diverse healthcare education scenarios.