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Motion sickness and postural sway in console video games
Thomas A Stoffregen1, Elise Faugloire, Ken Yoshida
1School of Kinesiology, University of Minnesota, Minneapolis, Minnesota 55455, USA. tas@umn.edu
Playing console video games can cause motion sickness in a significant portion of players. Differences in head and torso movement were observed between those who became sick and those who did not.
Area of Science:
- Human-Computer Interaction
- Neuroscience
- Virtual Reality and Gaming
Background:
- Anecdotal reports suggest console video games may induce motion sickness.
- Understanding the prevalence and predictors of video game-induced motion sickness is crucial.
Purpose of the Study:
- To investigate the incidence of motion sickness in participants playing console video games.
- To determine if postural motion differs between participants who experience motion sickness and those who do not, prior to symptom onset.
Main Methods:
- Forty undergraduate students played console video games for up to 50 minutes.
- Participants were tested in both sitting and standing positions, with varied display screen distances.
- Head and torso motion were monitored during gameplay.
Main Results:
- Motion sickness incidence ranged from 42% to 56% across different conditions.
- No significant difference in incidence was found across varying conditions.
- Pre-symptomatic differences in head and torso motion were detected between participants who became sick and those who remained well.
Conclusions:
- Console video games present a notable risk for inducing motion sickness.
- Findings suggest potential for early detection of susceptibility through motion analysis.
- Implications include informing game design and user recommendations for console gaming.
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