Motion sickness and postural sway in console video games
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Updated: Jul 4, 2026

Assessing the Autonomic and Behavioral Effects of Passive Motion in Rats using Elevator Vertical Motion and Ferris-Wheel Rotation
Published on: February 7, 2020
Thomas A Stoffregen1, Elise Faugloire, Ken Yoshida
1School of Kinesiology, University of Minnesota, Minneapolis, Minnesota 55455, USA. tas@umn.edu
Objective:
We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness.
Background:
There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation).
Method:
Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display).
Results:
Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness.
Conclusion:
The results indicate that console video games carry a significant risk of motion sickness.
Application:
Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.
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