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Published on: November 10, 2010
Better to be red than blue in virtual competition
Andrei Ilie1, Silvia Ioan, Leon Zagrean
1Center for Excellence in Neuroscience, Carol Davila University of Medicine and Pharmacy, Bucharest, Romania.
Summary
Red teams show a winning advantage in virtual competitions, mirroring real-world sports. This color bias in first-person-shooter (FPS) games suggests psychological factors influence outcomes.
Area of Science:
- Psychology
- Sports Science
- Computer Science
Background:
- Previous research indicated a color bias favoring red athletic uniforms in the 2004 Olympic Games.
- The potential influence of color on competitive outcomes in virtual environments remained unexplored.
Purpose of the Study:
- To investigate if the color bias observed in physical sports extends to virtual competitions.
- To analyze the performance difference between red and blue teams in a popular first-person-shooter (FPS) game.
Main Methods:
- Data collected over 3 months from a public global statistics server.
- Analyzed 1,347 matches involving top players in a multiplayer FPS game.
- Compared win rates of teams assigned red versus blue uniforms.
Main Results:
- Red teams achieved a statistically significant win rate of 54.9%.
- A slight performance advantage was observed for players selecting the red team.
- The findings suggest a consistent color bias in competitive virtual environments.
Conclusions:
- The color red may confer a slight advantage in virtual competitions, similar to physical sports.
- Game designers should consider psychological color biases when developing competitive FPS games.
- The "seeing red" phenomenon might act as a psychological distractor impacting competitive outcomes.
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