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Updated: Jul 3, 2026

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Using Brain Activation (nir-HEG/Q-EEG) and Execution Measures (CPTs) in a ADHD Assessment Protocol
Published on: April 1, 2018
Distractibility in Attention/Deficit/ Hyperactivity Disorder (ADHD): the virtual reality classroom
Rebecca Adams1, Paul Finn, Elisabeth Moes
1Suffolk University, Psychology, Boston, Massachusetts 02108-2770, USA.
Summary
Children with Attention-Deficit/Hyperactivity Disorder (ADHD) struggled more with distractions in a virtual reality classroom task. This virtual reality approach showed higher accuracy in identifying ADHD symptoms compared to standard methods.
Area of Science:
- Cognitive Psychology
- Neurodevelopmental Disorders
- Virtual Reality Applications
Background:
- Attention-Deficit/Hyperactivity Disorder (ADHD) is characterized by inattention and hyperactivity.
- Standard Continuous Performance Tasks (CPT) assess attention but may not fully capture real-world distractibility.
- Virtual Reality (VR) offers immersive environments to simulate complex, distracting conditions.
Purpose of the Study:
- To evaluate the efficacy of a VR classroom CPT in differentiating children with ADHD from controls.
- To assess the impact of simulated real-world distracters on task performance in ADHD.
- To compare the diagnostic classification rate of VR CPT versus standard CPT.
Main Methods:
- Nineteen boys (8-14 years) diagnosed with ADHD and 16 age-matched controls completed a VR classroom CPT and a standard CPT.
- The VR classroom incorporated simulated auditory and visual distracters.
- Behavior Assessment System for Children (BASC) Monitor for ADHD parent ratings were collected.
Main Results:
- Children with ADHD exhibited significantly poorer performance in the VR classroom CPT compared to controls (p = .05; adjusted p = .02).
- The VR CPT achieved a higher classification rate (87.5%) than the standard CPT (68.8%).
- ADHD participants were more adversely affected by the VR classroom's distractions.
Conclusions:
- A VR classroom CPT is a promising tool for assessing distractibility in children with ADHD.
- VR environments may provide a more ecologically valid measure of attention deficits.
- The enhanced distractibility in VR highlights its potential for diagnostic and therapeutic applications in ADHD.
