Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Escape Velocity01:26

Escape Velocity

The escape velocity of an object is defined as the minimum initial velocity that it requires to escape the surface of another object to which it is gravitationally bound and never to return. For example, what would be the minimum velocity at which a satellite should be launched from the Earth's surface such that it just escapes the Earth's gravitational field?
To calculate the escape velocity, it is assumed that no energy is lost to any frictional forces. In practice, a satellite launched from...
Statgraphics01:10

Statgraphics

Statgraphics is a comprehensive statistical software suite designed for both basic and advanced data analysis. Originating in 1980 at Princeton University under Dr. Neil W. Polhemus, it was one of the pioneering tools for statistical computing on personal computers, with its public release in 1982 marking an early milestone in data science software. Over the years, it has evolved into a robust platform for data science, offering tools for regression analysis, ANOVA, multivariate statistics,...
What is Natural Selection?01:32

What is Natural Selection?

Natural selection is an evolutionary process in which individuals with survival-promoting traits reproduce at higher rates. These favorable traits become more common within a population or species. Naturally selected traits initially arise via random genetic mutations. In order for selection to occur, there must be variation within a population, the trait controlling the variation must be heritable, and there must be an evolutionary advantage for variation in the trait.The Theory of Natural...
Natural Selection and Adaptation01:15

Natural Selection and Adaptation

Natural selection, a fundamental concept in evolutionary biology, is the mechanism by which evolution is driven, favoring organisms that are best adapted to their environments. This process enhances their chances of survival and reproduction. Adaptation, a key outcome of this process, involves genetic modifications that optimize an organism's functionality under specific environmental challenges, such as extreme cold or thinner air at high altitudes.
Beyond physical adaptations, psychological...
Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
Pascal's Law01:04

Pascal's Law

In 1653, the French philosopher and scientist Blaise Pascal published "Treatise on the Equilibrium of Liquids," which discussed the principles of static fluids. A static fluid is a fluid that is not in motion. When a fluid is not flowing, we say that the fluid is in static equilibrium. If the fluid is water, we say it is in hydrostatic equilibrium. For a fluid in static equilibrium, the net force on any part of the fluid must be zero; otherwise, the fluid will start to flow. Pascal observed...

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Coordination-driven liquid-to-solid phase transition and self-assembly of DNA-metal condensates.

Biomaterials science·2026
Same author

Integrated Bioinformatics Analysis of Autophagy-Related Biomarkers in Atherosclerosis and Acquired Immune Deficiency Syndrome.

Endocrine, metabolic & immune disorders drug targets·2026
Same author

Nuclear compression overrides matrix softness to regulate stem cell fate through actomyosin-driven YAP mechanotransduction.

Acta biomaterialia·2026
Same author

Preoperative Hemodynamics and Brain Injury in Transposition of the Great Arteries.

JACC. Advances·2026
Same author

Advances in the differentiation of induced pluripotent stem cells into vascular cells for the treatment of diabetic microvascular disease.

Cardiovascular diabetology·2026
Same author

Simulation of 3D oil spill trajectories and weathering processes based on the SCHISM.

Marine pollution bulletin·2026
Same journal

CyberEurope.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

Multimodality and interactivity: connecting properties of serious games with educational outcomes.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

Emotional response to virtual reality exposure across different cultures: the role of the attribution process.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

Abstracts from CyberTherapy 14. Designing the Future of Healthcare. June 21-23, 2009. Lago Maggiore, Verbania, Italy.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

The effect of social support derived from World of Warcraft on negative psychological symptoms.

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
Same journal

First-person shooter games as a way of connecting to people: "brothers in blood".

Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society·2009
See all related articles

Related Experiment Video

Updated: Jun 30, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

Computer games: a double-edged sword?

De-Lin Sun1, Ning Ma, Min Bao

  • 1Hefei National Laboratory for Physical Sciences, Microscale and School of Life Sciences, University of Science & Technology of China, Hefei, Anhui, China.

Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society
|September 27, 2008
PubMed
Summary
This summary is machine-generated.

Excessive computer game playing (ECGP) may enhance visuospatial skills but can also lead to cognitive deficits. This study found current players performed worse on cognitive tasks than previous players, suggesting potential negative impacts.

More Related Videos

Transcranial Direct Current Stimulation for Online Gamers
06:01

Transcranial Direct Current Stimulation for Online Gamers

Published on: November 9, 2019

Related Experiment Videos

Last Updated: Jun 30, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

Transcranial Direct Current Stimulation for Online Gamers
06:01

Transcranial Direct Current Stimulation for Online Gamers

Published on: November 9, 2019

Area of Science:

  • Cognitive Psychology
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Excessive computer game playing (ECGP) is a growing social concern.
  • Limited experimental data exists on ECGP's cognitive consequences.
  • Understanding ECGP's impact on cognitive functions is crucial.

Purpose of the Study:

  • To investigate the cognitive effects of excessive computer game playing.
  • To compare cognitive performance across current, previous, and non-players.
  • To identify potential cognitive deficits associated with ongoing ECGP.

Main Methods:

  • A comparative study design was employed.
  • Three groups were assessed: current ECGP participants, previous ECGP participants, and control participants.
  • Performance was evaluated using a Multiple Object Tracking (MOT) task.

Main Results:

  • Previous ECGP participants showed enhanced visuospatial abilities compared to controls.
  • Current ECGP participants performed significantly worse than previous ECGP participants.
  • ECGP appears to be associated with cognitive deficits in current players.

Conclusions:

  • Computer games may facilitate visuospatial skills.
  • Sustained excessive computer game playing might lead to cognitive impairments.
  • Further research is needed to understand the long-term cognitive effects of ECGP.