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Updated: Jun 28, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Depth-of-field blur effects for first-person navigation in virtual environments
Sébastien Hillaire1, Anatole Lécuyer, Rémi Cozot
1Computer Science, Bunraku Research Team, French National Research Institute for Computer Science and Control (INRIA), France. sebastien.hillaire@irisa.fr
Abstract:
Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
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