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Multisensory integration with a head-mounted display: sound delivery and self-motion
Matthew B Thompson1, Penelope M Sanderson
1ARC Key Centre for Human Factors, The University of Queensland, St Lucia, Queensland, Australia.
Human Factors
|December 30, 2008
Summary
Sound delivery method impacts multisensory integration while walking with a head-mounted display (HMD). Free-field sound significantly degrades performance when walking, unlike private earpiece audio, suggesting motion and spatial conflicts.
Area of Science:
- Human-Computer Interaction
- Auditory Perception
- Multisensory Integration
Background:
- Head-mounted displays (HMDs) are increasingly used for mobile work, with potential benefits from auditory support.
- The optimal method for delivering sound (free-field vs. earpiece) and the impact of user motion remain unclear for HMD applications.
Purpose of the Study:
- To investigate how sound delivery method affects multisensory integration in users walking with a head-mounted display (HMD).
- To determine if auditory information is better integrated via earpiece or free-field sound during locomotion with an HMD.
Main Methods:
- Participants performed a sound-visual mismatch detection task while using an HMD.
- Sound stimuli were delivered either through an earpiece or in the free field.
- Performance was compared between seated and walking conditions for both sound delivery methods.
Main Results:
- Participants performed equally well on the mismatch task whether sitting or walking when sound was delivered via earpiece.
- Performance significantly worsened when participants walked compared to sitting while using free-field sound (p = .006).
Conclusions:
- Worse performance with free-field sound during walking may stem from spatial and motion discrepancies between head-referenced visuals and world-referenced audio.
- Self-motion effects on multisensory integration tasks with HMDs warrant further research.
- Free-field sound delivery in HMD applications may lead to performance degradation due to changing sound source localization during user movement.
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