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VR for the elderly: quantitative and qualitative differences in performance with a driving simulator.

L Liu1, B Watson, M Miyazaki

  • 1Department of Occupational Therapy, Faculty of Rehabilitation Medicine, University of Alberta, Alberta, Canada T6G 2G4. lili.liu@ualberta.ca

Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society
|January 31, 2009
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) use shows minimal age-related differences in driving performance. Elderly participants experienced increased simulator sickness, but VR remains feasible for this demographic.

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Area of Science:

  • Gerontology
  • Human-Computer Interaction
  • Virtual Reality Technology

Background:

  • Virtual reality (VR) offers immersive experiences for various applications, including driving simulation.
  • Understanding age-related differences in VR usability is crucial for widespread adoption, particularly among older adults.
  • Previous research has yielded mixed results regarding simulator sickness and VR performance in elderly populations.

Purpose of the Study:

  • To investigate age-related differences in quantitative and qualitative aspects of virtual reality (VR) driving performance.
  • To assess the feasibility of using VR technology with elderly individuals.
  • To compare simulator sickness symptoms across different age groups during VR use.

Main Methods:

  • 148 participants, grouped by age and balanced by gender, completed questionnaires on medical and computer history.
  • Participants underwent a driving assessment using a PC-based virtual environment (DriVR).
  • Objective driving performance metrics and subjective user experience (difficulty, comfort, visual clarity, delay, simulator sickness) were recorded.

Main Results:

  • Few significant age-related differences were observed in quantitative driving performance measures.
  • Qualitative differences in user experience between middle-aged and elderly participants were infrequent.
  • Simulator sickness symptoms were found to increase with age, contrary to some prior findings.

Conclusions:

  • Virtual reality (VR) technology is largely feasible for use with elderly individuals.
  • While objective performance shows minimal age differences, subjective experiences like simulator sickness warrant attention in older users.
  • Further research is needed to mitigate simulator sickness in elderly VR users.