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Updated: Jun 26, 2026

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Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
Published on: October 6, 2020
Differences on presence and reality judgment using a high impact workstation and a PC workstation.
1Departamento de Psicologia Básica, Clínica y Psicobiología, Universität Jaume I, 12080 Castellón, Spain. botella@psb.uji.es
Summary
Virtual reality (VR) workstations, regardless of high or medium quality, do not statistically differ in users' sense of presence or reality judgment. This finding is significant for reducing VR equipment costs.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Technology
- Cognitive Psychology
Background:
- Virtual reality (VR) systems are increasingly utilized across various fields.
- The cost of VR hardware, particularly high-end workstations, can be a significant barrier to adoption.
- Understanding the impact of hardware quality on user experience is crucial for cost-effective VR implementation.
Purpose of the Study:
- To compare user judgments of reality and sense of presence between two distinct VR workstations.
- To investigate if differences in VR hardware impact the subjective experience of immersion and interaction.
- To inform the development of more accessible and affordable VR solutions.
Main Methods:
- Sixty-nine undergraduate students were randomly assigned to use either a high-end (Silicon Graphics workstation, high-quality HMD) or a mid-range (PC Pentium II, medium-quality HMD) VR system.
- Participants' sense of presence and reality judgments were measured using a 15-item questionnaire.
- The questionnaire assessed immersion, interaction, and emotional/sensory experiences within the virtual environments.
Main Results:
- No statistically significant differences were found in the sense of presence between the two VR workstations.
- User judgments of reality did not differ significantly between the high-end and mid-range VR conditions.
- Subjective experiences of immersion, interaction, and emotions were comparable across both experimental setups.
Conclusions:
- The quality of VR hardware, specifically the workstation and head-mounted display, may not significantly influence the user's sense of presence or reality perception.
- These findings suggest that more affordable VR systems can provide comparable user experiences to high-end systems.
- This has important implications for reducing the cost barrier in VR adoption and wider implementation.
