Related Experiment Video
Updated: Jun 25, 2026

Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior
Published on: July 24, 2017
Dissociation of past and present experience in problem solving using a virtual environment.
Bradley R Sturz1, Kent D Bodily, Jeffrey S Katz
1Department of Psychology, Armstrong Atlantic State University, Savannah, Georgia 31419, USA. bradley.sturz@armstrong.edu
This study shows that training in a virtual environment improves problem-solving speed. Previous video game experience also significantly impacts how quickly individuals solve problems.
Area of Science:
- Cognitive Psychology
- Human-Computer Interaction
- Virtual Reality Research
Background:
- Investigating learning mechanisms is crucial for understanding human problem-solving.
- Virtual environments offer novel platforms for studying cognitive processes.
- Differentiating general and specific experience in learning is an ongoing challenge.
Purpose of the Study:
- To create an interactive 3D virtual environment for problem-solving research.
- To examine the impact of specific skill training on problem-solving efficiency.
- To determine the influence of prior video game experience on learning and problem-solving.
Main Methods:
- Development of an interactive 3D desktop virtual environment.
- Participant recruitment and division into Training and Control groups.
- Assessment of previous video game experience and matching for gender.
- Comparison of problem-solving completion times between groups.
Main Results:
- The Training group demonstrated significantly faster problem-solving completion times.
- Problem-solving speed was influenced by the level of previous video game experience.
- Results successfully dissociated the effects of specific training versus general experience.
Conclusions:
- Specific skill acquisition within a virtual environment enhances problem-solving performance.
- Both general and specific experiences are critical components of effective problem-solving.
- The study provides a validated method for distinguishing these experiential facets in virtual learning contexts.
Related Concept Videos
Principle of Virtual Work: Problem Solving
To apply the principle of virtual work,...
Collisions in Multiple Dimensions: Problem Solving
A small car of mass 1,200 kg traveling east at 60 km/h collides at an intersection with a truck of mass 3,000 kg traveling due north at 40 km/h. The two vehicles are locked together. What is the...
Virtual Work for a System of Connected Rigid Bodies
Next,...
Three-Dimensional Force System:Problem Solving
To solve a three-dimensional force system, first resolve each force into its respective scalar components. Do this using...
Problem-Solving
Cognitive Development During Adulthood

