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Related Experiment Video

Updated: Jun 24, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

Game-based telerehabilitation.

B Lange1, Sheryl M Flynn, A A Rizzo

  • 1University of Southern California, Institute for Creative Technologies Marina Del Rey, CA, USA. lange@ict.usc.edu

European Journal of Physical and Rehabilitation Medicine
|March 14, 2009
PubMed
Summary
This summary is machine-generated.

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Game-based virtual reality (VR) telerehabilitation shows progress in realistic scenarios and motivation but faces challenges in internet access, data management, and insurance support.

Area of Science:

  • Rehabilitation Medicine
  • Virtual Reality Technology
  • Game Design

Background:

  • Telerehabilitation leverages technology to deliver therapy remotely.
  • Game-based virtual reality (VR) offers engaging and immersive rehabilitation experiences.
  • Current literature lacks a comprehensive summary of VR telerehabilitation's advancements and obstacles.

Purpose of the Study:

  • To summarize recent accomplishments in game-based VR telerehabilitation.
  • To identify and describe current challenges hindering widespread adoption.
  • To provide insights for future research and development in the field.

Main Methods:

  • Review of recent literature on game-based VR telerehabilitation.
  • Analysis of reported successes in areas like realistic scenarios, motivation, and objective measurement.

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Application of a Dual Upper Limb Task-Oriented Robotic System for the Functional Recovery of the Upper Limb in Stroke Patients
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Application of a Dual Upper Limb Task-Oriented Robotic System for the Functional Recovery of the Upper Limb in Stroke Patients

Published on: October 11, 2024

Related Experiment Videos

Last Updated: Jun 24, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

Application of a Dual Upper Limb Task-Oriented Robotic System for the Functional Recovery of the Upper Limb in Stroke Patients
05:28

Application of a Dual Upper Limb Task-Oriented Robotic System for the Functional Recovery of the Upper Limb in Stroke Patients

Published on: October 11, 2024

  • Identification of key challenges including technical, logistical, and financial aspects.
  • Main Results:

    • Accomplishments include realistic practice scenarios, improved motivation, objective performance tracking, and cost-effectiveness.
    • Challenges encompass internet connectivity, data management, technical support, privacy, and insurance reimbursement.
    • Specific issues include seizure risks, difficulties with remote trials, and the need for greater scientific scrutiny.

    Conclusions:

    • Game-based VR telerehabilitation has demonstrated significant potential and achieved notable successes.
    • Overcoming challenges in infrastructure, data handling, and policy is crucial for broader implementation.
    • Further research and collaboration are needed to fully realize the benefits of this innovative approach.