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Dilemma game structure observed in traffic flow at a 2-to-1 lane junction
Atsuo Yamauchi1, Jun Tanimoto, Aya Hagishima
1Interdisciplinary Graduate School of Engineering Sciences, Kyushu University Kasuga-koen, Kasuga-shi, Fukuoka 816-8580, Japan. es208181@s.kyushu-u.ac.jp
Abstract:
Using a cellular automaton traffic model based on the stochastic optimal velocity model with appropriate assumptions for both incoming and outgoing vehicle boundaries, the so-called bottleneck issue on a lane-closing section was investigated in terms of game theory. In the system, two classified driver agents coexist: C agents (cooperative strategy) always driving in the first lane and D agents (defective strategy) trying to drive in a lower-density lane whether the first or the second lane. In high-density flow, D agents' interruption into the first lane from the second just before the lane-closing section creates a heavier traffic jam, which reduces social efficiency. This particular event can be described with a prisoner's dilemma game structure.
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