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Characterization of the Sense of Agency over the Actions of Neural-machine Interface-operated Prostheses
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Characterization of the Sense of Agency over the Actions of Neural-machine Interface-operated Prostheses

Published on: January 7, 2019

Using the PhysX engine for physics-based virtual surgery with force feedback.

Anderson Maciel1, Tansel Halic, Zhonghua Lu

  • 1Instituto de Informática, Universidade Federal do Rio Grande do Sul, Porto Alegre, Brazil. amaciel@inf.ufrgs.br

The International Journal of Medical Robotics + Computer Assisted Surgery : MRCAS
|May 19, 2009
PubMed
Summary
This summary is machine-generated.

This study presents a multimodal surgical simulation environment using NVIDIA PhysX, enabling realistic graphics and haptic feedback for complex procedures like laparoscopic adjustable gastric banding (LAGB). The approach overcomes latency issues for real-time surgical training.

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Area of Science:

  • Medical Simulation
  • Computer Graphics
  • Physics Simulation

Background:

  • Developing realistic surgical simulators requires complex, computationally intensive physics-based models.
  • High demands for real-time graphics (30 Hz) and force feedback (1 kHz) create latency challenges for current physics engines.
  • Existing multi-physics engines offer advanced capabilities but struggle with the high-frequency updates needed for interactive simulation.

Purpose of the Study:

  • To propose and demonstrate a multimodal surgical simulation environment using NVIDIA's PhysX physics library.
  • To address the challenge of integrating low-frequency physics updates with high-frequency haptic feedback requirements.
  • To enable the development of complex, realistic surgical trainers.

Main Methods:

  • Developed a multimodal simulation environment leveraging NVIDIA's PhysX physics library.
  • Implemented a collision handling layer to bridge PhysX outputs and haptic rendering devices.
  • Integrated a bimanual haptic interface and per-pixel shaders for graphics realism.

Main Results:

  • Achieved real-time tissue response and force feedback by managing differing update frequencies.
  • Demonstrated the simulator's effectiveness through a case study of the laparoscopic adjustable gastric banding (LAGB) procedure.
  • Enabled simulation of major LAGB steps at suitable rates.

Conclusions:

  • Combining diverse modeling strategies for behavior, collision, and graphics is feasible and beneficial for surgical simulation.
  • Multimodal environments are essential for creating realistic surgical trainers with complex organ geometries and tissue properties.
  • The proposed approach successfully overcomes latency barriers, facilitating advanced surgical training simulations.