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Related Concept Videos

Vision01:24

Vision

Vision is the result of light being detected and transduced into neural signals by the retina of the eye. This information is then further analyzed and interpreted by the brain. First, light enters the front of the eye and is focused by the cornea and lens onto the retina—a thin sheet of neural tissue lining the back of the eye. Because of refraction through the convex lens of the eye, images are projected onto the retina upside-down and reversed.
Photoreceptors and Visual Pathways01:22

Photoreceptors and Visual Pathways

At the molecular level, visual signals trigger transformations in photopigment molecules, resulting in changes in the photoreceptor cell's membrane potential. The photon's energy level is denoted by its wavelength, with each specific wavelength of visible light associated with a distinct color. The spectral range of visible light, classified as electromagnetic radiation, spans from 380 to 720 nm. Electromagnetic radiation wavelengths exceeding 720 nm fall under the infrared category, whereas...
Visual System01:26

Visual System

Light enters the eye through the cornea, a transparent, dome-shaped surface covering the surface of the eyeball that helps to direct and focus incoming light. This light is then channeled toward the pupil, an adjustable opening whose size is controlled by the iris. The iris, a pigmented muscle, regulates the amount of light entering the eye by contracting or dilating the pupil, thereby ensuring optimal light levels for clear vision.
Once through the pupil, the light passes through the lens, a...
Anatomy of the Eyeball01:20

Anatomy of the Eyeball

The eye is a spherical, hollow structure composed of three tissue layers. The outer layer — the fibrous tunic, comprises the sclera — a white structure — and the cornea, which is transparent. The sclera encompasses some of the ocular surface, most of which is not visible. However, the 'white of the eye' is distinctively visible in humans compared to other species. The cornea, a clear covering at the front of the eye, enables light penetration. The eye's middle layer, the vascular tunic,...
Color Vision01:24

Color Vision

Color perception begins in the retina, the light-sensitive layer at the back of the eye. Two main theories explain how colors are seen: the trichromatic theory and the opponent-process theory. The trichromatic theory, proposed by Thomas Young in 1802 and extended by Hermann von Helmholtz in 1852, suggests that color vision is based on three types of cone receptors in the retina. These cones are sensitive to different but overlapping ranges of wavelengths corresponding to red, blue, and green.

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Computational Modeling of Retinal Neurons for Visual Prosthesis Research - Fundamental Approaches
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Simulating prosthetic vision: I. Visual models of phosphenes.

Spencer C Chen1, Gregg J Suaning, John W Morley

  • 1Graduate School of Biomedical Engineering, University of New South Wales, Kensington 2052, Australia. S.Chen@unsw.edu.au

Vision Research
|June 9, 2009
PubMed
Summary

This review examines virtual reality simulations of prosthetic vision, comparing their phosphene rendering to patient experiences. A standardized framework is proposed to improve simulation accuracy for visual prosthesis research.

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Area of Science:

  • Biomedical Engineering
  • Neuroscience
  • Ophthalmology

Background:

  • Advancements in visual prostheses necessitate understanding prosthetic vision's perceptual and psychophysical aspects.
  • Prosthetic vision relies on phosphenes (light spots) to represent visual scenes.
  • Virtual reality (VR) simulations are used to study prosthetic vision in sighted individuals.

Purpose of the Study:

  • To review and compare VR simulations of prosthetic vision with actual patient-reported phosphene experiences.
  • To assess the visual rendering and apparatus of existing VR simulations.
  • To propose a framework for more realistic and comparable future simulations.

Main Methods:

  • Examination of published VR simulations of prosthetic vision.
  • Comparison of simulated phosphene characteristics with descriptions from human trials of visual prostheses.
  • Analysis of VR apparatus used in simulation studies.

Main Results:

  • Variability exists in how VR simulations depict phosphenes.
  • Discrepancies between simulated and reported phosphenes can impact study relevance.
  • Current simulations may not fully align with the lived experience of visual prosthesis recipients.

Conclusions:

  • Ensuring simulated phosphenes match patient reports is crucial for VR study validity.
  • A standardized simulation and reporting framework is needed.
  • Standardization will enhance realism and facilitate comparison of future prosthetic vision research.