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Related Experiment Video

Updated: Jun 21, 2026

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

Walking in an immersive virtual reality.

Francesco Menegoni1, Giovanni Albani, Matteo Bigoni

  • 1Department of Neurology and Neurorehabilitation - IRCCS Istituto Auxologico Italiano, Verbania, Italy.

Studies in Health Technology and Informatics
|July 14, 2009
PubMed
Summary

Virtual Reality (VR) walking alters gait, reducing speed and stride length. Perturbations in VR surprisingly improved gait stability, suggesting sensory reweighting. This research explores VR for gait analysis.

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Area of Science:

  • Biomechanics
  • Human Movement Science
  • Virtual Reality Applications

Background:

  • Gait analysis is crucial for understanding human locomotion.
  • Virtual Reality (VR) offers immersive environments for research.
  • Investigating VR's impact on gait is essential for potential clinical applications.

Purpose of the Study:

  • To examine the effects of immersive Virtual Reality (VR) on gait parameters.
  • To compare gait in standard conditions, VR, and perturbed VR.
  • To explore the influence of sensory input alterations in VR on gait stability.

Main Methods:

  • Ten healthy subjects participated in the study.
  • Gait was analyzed during over-ground walking under three conditions: standard, VR, and perturbed VR.

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Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality
08:45

Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality

Published on: April 5, 2018

Related Experiment Videos

Last Updated: Jun 21, 2026

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality
08:45

Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality

Published on: April 5, 2018

  • Key gait parameters including cadence, stride length, and step width were measured.
  • Main Results:

    • VR immersion led to slower walking speeds, decreased cadence (-13%), and reduced stride length (-28%).
    • Step width increased by 20% in VR, indicating a wider base of support.
    • Perturbed VR conditions showed improved gait parameters compared to unperturbed VR, though still different from standard gait.

    Conclusions:

    • Walking in VR induces gait instability.
    • Perturbations in VR may enhance gait stability by prompting sensory reweighting.
    • This VR approach shows promise for assessing gait in individuals with pathological conditions.