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A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
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Second life: not your conventional simulation.

Judith J Warren1, Juliana J Brixey

  • 1University of Kansas School of Nursing, Kansas City, KS, USA. jwarren2@kumc.edu

Studies in Health Technology and Informatics
|July 14, 2009
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Summary
This summary is machine-generated.

The University of Kansas School of Nursing uses Second Life (SL), a virtual environment, for health informatics education. Students successfully completed coursework, and faculty are developing further simulations in this immersive digital space.

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Area of Science:

  • Health Informatics
  • Virtual Learning Environments
  • Nursing Education

Background:

  • Second Life (SL) is a large-scale, multiuser virtual environment.
  • The University of Kansas School of Nursing integrated SL into its health informatics curriculum.
  • SL offers a platform for virtual student-faculty interaction and communication.

Purpose of the Study:

  • To evaluate the use of Second Life in a health informatics curriculum.
  • To assess student engagement and success with virtual course activities.
  • To explore faculty development of simulations within a virtual environment.

Main Methods:

  • Implementation of Second Life as a virtual learning environment for health informatics.
  • Conducting course activities within the Second Life platform.
  • Faculty development of educational simulations in Second Life.

Main Results:

  • Students successfully completed course activities within the Second Life environment.
  • The virtual environment facilitated student-faculty interaction and communication.
  • Ongoing development of informatics simulations by faculty in Second Life.

Conclusions:

  • Second Life is a viable virtual environment for health informatics education.
  • Student engagement and activity completion were successful in SL.
  • Continued faculty efforts are focused on expanding simulation development within Second Life.