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Related Experiment Video

Updated: Jun 20, 2026

Cognitive Function and Upper Limb Rehabilitation Training Post-Stroke Using a Digital Occupational Training System
07:35

Cognitive Function and Upper Limb Rehabilitation Training Post-Stroke Using a Digital Occupational Training System

Published on: December 29, 2023

Training multitasking in a virtual supermarket: a novel intervention after stroke.

Debbie Rand1, Patrice L Tamar Weiss, Noomi Katz

  • 1Department of Occupational Therapy, Faculty of Social Welfare and Health Services, University of Haifa, Haifa, Israel. Debbie.Rand@vch.ca

The American Journal of Occupational Therapy : Official Publication of the American Occupational Therapy Association
|September 30, 2009
PubMed
Summary

The VMall, a virtual reality supermarket, shows promise for improving multitasking skills in stroke survivors. This virtual reality intervention demonstrated significant gains in daily task performance for individuals with post-stroke multitasking deficits.

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Area of Science:

  • Rehabilitation Medicine
  • Virtual Reality Applications
  • Neuroscience

Background:

  • Stroke survivors frequently experience multitasking deficits, impacting their ability to perform daily activities.
  • Traditional rehabilitation methods may not fully address complex cognitive challenges like multitasking.
  • Virtual reality (VR) offers immersive environments for therapeutic interventions.

Purpose of the Study:

  • To evaluate the VMall, a VR-based virtual supermarket, as a novel intervention for post-stroke multitasking deficits.
  • To assess the effectiveness of a VR intervention in improving functional multitasking abilities in a real-world context.

Main Methods:

  • Four participants with post-stroke multitasking deficits underwent ten 60-minute VR sessions over three weeks using the VMall.
  • The intervention focused on enhancing multitasking skills within a simulated virtual shopping task.
  • Performance was measured using the Multiple Errands Test-Hospital Version (MET-HV) in both virtual and real-world mall settings.

Main Results:

  • Participants demonstrated significant improvements in MET-HV measures, with gains ranging from 20.5% to 51.2%.
  • Improvements were observed in both the virtual VMall environment and a real shopping mall.
  • The VR intervention showed a positive impact on functional multitasking performance.

Conclusions:

  • The VMall presents a motivating and effective tool for the rehabilitation of multitasking deficits in stroke survivors.
  • VR-based interventions like the VMall hold potential for improving daily task performance after stroke.
  • Further research with larger sample sizes is warranted to confirm these findings.