Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Video

Updated: Jun 19, 2026

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
06:52

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

Published on: November 12, 2009

Virtual patients in a virtual world: Training paramedic students for practice.

Emily Conradi1, Sheetal Kavia, David Burden

  • 1St. George's University of London, UK. econradi@sgul.ac.uk

Medical Teacher
|October 9, 2009
PubMed
Summary

Virtual patients in a 3D virtual world enhance collaborative learning for paramedic students. This immersive approach offers greater realism and active decision-making, improving the educational experience beyond traditional problem-based learning (PBL).

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Participation Education Intervention for People With SCI From LMIC: A Pilot Randomized Clinical Trial.

Occupational therapy international·2026
Same author

Nosocomial transmission in a monkeypox virus clade Ib outbreak, Ireland, August to October 2025.

Euro surveillance : bulletin Europeen sur les maladies transmissibles = European communicable disease bulletin·2025
Same author

Human respiratory syncytial virus genetic diversity and lineage replacement in Ireland pre- and post-COVID-19 pandemic.

Microbial genomics·2025
Same author

Low-voltage electrical injuries and the electrocardiogram: is a 'normal' electrocardiogram sufficient for safe discharge from care? A systematic review.

British paramedic journal·2023
Same author

Contaminant Back Diffusion from Low-Conductivity Matrices: Case Studies of Remedial Strategies.

Water·2023
Same author

Participatory Methods to Develop Health Education for PW-SCI: Perspectives on Occupational Justice.

Canadian journal of occupational therapy. Revue canadienne d'ergotherapie·2022

Area of Science:

  • Medical Education
  • Virtual Reality in Education
  • Collaborative Learning Technologies

Background:

  • Traditional paper-based problem-based learning (PBL) faces challenges with self-directed and remote learning.
  • Paper cases limit exploration of decision impacts and learner interaction.
  • Workplace-based learning necessitates flexible and engaging educational tools.

Purpose of the Study:

  • To evaluate the effectiveness of virtual patients (VPs) in an immersive 3D virtual world as a replacement for traditional PBL.
  • To assess the suitability of a virtual world platform for remote, collaborative learning among work-based students.
  • To explore the potential of virtual reality for creating a more authentic learning environment.

Main Methods:

  • The PREVIEW project developed five virtual patient (VP) scenarios using the Second Life (SL) virtual world platform.

More Related Videos

Motor Imagery Performance Through Embodied Digital Twins in a Virtual Reality-Enabled Brain-Computer Interface Environment
10:14

Motor Imagery Performance Through Embodied Digital Twins in a Virtual Reality-Enabled Brain-Computer Interface Environment

Published on: May 10, 2024

Related Experiment Videos

Last Updated: Jun 19, 2026

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
06:52

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

Published on: November 12, 2009

Motor Imagery Performance Through Embodied Digital Twins in a Virtual Reality-Enabled Brain-Computer Interface Environment
10:14

Motor Imagery Performance Through Embodied Digital Twins in a Virtual Reality-Enabled Brain-Computer Interface Environment

Published on: May 10, 2024

  • Scenarios were designed for Paramedic Foundation Degree students, utilizing the MedBiquitous VP international standard.
  • Evaluation involved three testing days with students and tutors, including 'in-world' facilitators for guidance.
  • Main Results:

    • Students engaged effectively with the virtual learning environment, despite initial unfamiliarity with the technology.
    • Feedback indicated that the 3D virtual world provided a more authentic learning experience compared to classroom-based PBL.
    • The platform facilitated active decision-making and collaboration among remote learners.

    Conclusions:

    • Virtual patients delivered through immersive 3D virtual worlds offer a promising alternative to traditional PBL methods.
    • The virtual environment enhances student engagement and provides a more realistic and interactive learning experience.
    • This technology supports collaborative and self-directed learning for geographically dispersed students in healthcare education.