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Updated: Jun 19, 2026

Stereoacuity Improvement using Random-Dot Video Games
Published on: January 14, 2020
Efficient stereoscopic ranging via stochastic sampling of match quality
Thayne Richard Coffman1, Alan Conrad Bovik
121st Century Technologies, Austin, TX 78759 USA. tcoffman@21technologies.com
Abstract:
We present an efficient method that computes dense stereo correspondences by stochastically sampling match quality values. Nonexhaustive sampling facilitates the use of quality metrics that take unique values at noninteger disparities. Depth estimates are iteratively refined with a stochastic cooperative search by perturbing the estimates, sampling match quality, and reweighting and aggregating the perturbations. The approach gains significant efficiencies when applied to video, where initial estimates are seeded using information from the previous pair in a novel application of the Z-buffering algorithm. This significantly reduces the number of search iterations required. We present a quantitative accuracy evaluation wherein the proposed method outperforms a microcanonical annealing approach by Barnard and a cooperative approach by Zitnick and Kanade , while using fewer match quality evaluations than either. The approach is shown to have more attractive memory usage and scaling than alternatives based on exhaustive sampling.
