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Updated: Jun 18, 2026

Setup for the Quantitative Assessment of Motion and Muscle Activity During a Virtual Modified Box and Block Test
Published on: January 12, 2024
Exploration on the feasibility of building muscle-computer interfaces using neck and shoulder motions
Zhang Xu1, Chen Xiang, Vuokko Lantz
1Biomedical Engineering Institute, Department of Electronics Science and Technology, University of Science and Technology of China, Hefei 230027, China. zhx90@mail.ustc.edu.cn
Abstract:
This paper investigates the feasibility of building muscle-computer interfaces starting from surface Electromyography (SEMG) -based neck and shoulder motion recognition. In order to reach the research goal, a real-time SEMG sensing, processing and classification system was developed firstly. Then two types of SEMG recognition experiments, namely user-specific and user-independent classification, were designed and conducted on seven kinds of neck and shoulder motions to explore the feasibility of using these motions as input commands of muscle-computer interfaces. In all 9 subjects took part in these experiments, 97.8% and 84.6% overall average recognition accuracies were obtained in user-specific and user-independent experiments respectively. The experimental results demonstrate that it is possible to build muscle-computer interfaces with neck and shoulder motions. In addition, the results of cross-time experiments designed to explore the relationship between training and accuracy in user-specific recognition indicate that users can interact accurately with computers using the defined motions only after four times training in different days.
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