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Radiance transfer biclustering for real-time all-frequency biscale rendering.
Xin Sun1, Qiming Hou, Zhong Ren
1State Key Laboratory of CAD&CG, Zhejiang University, Sigma Building, Zhichun Road 49, Haidian District, Beijing 100190, China. sunxin@microsoft.com
IEEE Transactions on Visualization and Computer Graphics
|April 28, 2010
Summary
This study introduces a real-time algorithm for rendering realistic materials and shadows by efficiently computing all-frequency radiance transfer. The novel approach significantly reduces storage and computation costs for complex visual effects.
Area of Science:
- Computer Graphics
- Rendering Algorithms
- Material Appearance
Background:
- Realistic rendering of materials requires accurate simulation of light transport (radiance transfer).
- Previous methods often struggle with real-time performance or high storage requirements for all-frequency effects.
- Bidirectional Texture Functions (BTFs) capture complex material appearance but are computationally intensive.
Purpose of the Study:
- To develop a real-time algorithm for rendering all-frequency radiance transfer at both macroscale and mesoscale.
- To reduce storage and runtime computation costs for realistic material rendering.
- To enable high-quality rendering of materials and shadows under complex lighting conditions.
Main Methods:
- A per-pixel integration of local incident radiance and bidirectional texture functions (BTFs) for mesoscale shading.
- Lossless compression of the macroscale radiance transfer matrix using a novel biclustering technique.
- Exploiting coherence and matrix properties for efficient storage and computation.
Main Results:
- The algorithm achieves real-time frame rates for rendering realistic materials and shadows.
- Images generated compare favorably with reference ray tracing results.
- Demonstrated advantages over alternative methods in storage and preprocessing time.
Conclusions:
- The proposed real-time algorithm effectively renders all-frequency radiance transfer at multiple scales.
- The novel biclustering technique significantly optimizes radiance transfer matrix compression.
- This method offers a practical solution for high-fidelity, real-time material and shadow rendering.
