Radiance transfer biclustering for real-time all-frequency biscale rendering.

Xin Sun1, Qiming Hou, Zhong Ren

  • 1State Key Laboratory of CAD&CG, Zhejiang University, Sigma Building, Zhichun Road 49, Haidian District, Beijing 100190, China. sunxin@microsoft.com

Summary

This study introduces a real-time algorithm for rendering realistic materials and shadows by efficiently computing all-frequency radiance transfer. The novel approach significantly reduces storage and computation costs for complex visual effects.

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