Local ambient occlusion in direct volume rendering
Related Experiment Video
Updated: Jun 13, 2026

Multimodal Volumetric Retinal Imaging by Oblique Scanning Laser Ophthalmoscopy (oSLO) and Optical Coherence Tomography (OCT)
Published on: August 4, 2018
Frida Hernell1, Patric Ljung, Anders Ynnerman
1Department of Visual Information Technology and Applications, Center for Medical Image Science and Visualization, Linköping University, Norrköping, Sweden. frihe@itn.liu.se
Abstract:
This paper presents a novel technique to efficiently compute illumination for Direct Volume Rendering using a local approximation of ambient occlusion to integrate the intensity of incident light for each voxel. An advantage with this local approach is that fully shadowed regions are avoided, a desirable feature in many applications of volume rendering such as medical visualization. Additional transfer function interactions are also presented, for instance, to highlight specific structures with luminous tissue effects and create an improved context for semitransparent tissues with a separate absorption control for the illumination settings. Multiresolution volume management and GPU-based computation are used to accelerate the calculations and support large data sets. The scheme yields interactive frame rates with an adaptive sampling approach for incrementally refined illumination under arbitrary transfer function changes. The illumination effects can give a better understanding of the shape and density of tissues and so has the potential to increase the diagnostic value of medical volume rendering. Since the proposed method is gradient-free, it is especially beneficial at the borders of clip planes, where gradients are undefined, and for noisy data sets.
Related Concept Videos
Unsoundness of Aggregate due to Volume Change
Uniform Depth Channel Flow
Uniform Depth Channel Flow: Problem Solving
Area Computation by the Alternative Coordinate Method
Finding Volume Using Cross-Sectional Area
Sight Distance in a Vertical Curve

