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Clinical use of Nintendo Wii bowling simulation to decrease fall risk in an elderly resident of a nursing home: a
Robert Clark1, Theresa Kraemer
1HealthBridge Management, Connecticut, USA. rclark@healthbridgemanagement.com
Journal of Geriatric Physical Therapy (2001)
|May 18, 2010
Summary
This study shows that using a video game intervention, specifically Nintendo Wii bowling, improved balance and reduced fall risk in an elderly nursing home resident. The physical therapy approach enhanced mobility and functional scores.
Area of Science:
- Gerontology
- Physical Therapy
- Rehabilitation Medicine
Background:
- Falls are a significant health concern for nursing home residents, leading to injury and death.
- Physical therapists play a crucial role in mitigating fall risk through targeted interventions.
- Elderly individuals in long-term care facilities often experience balance dysfunction, increasing their vulnerability to falls.
Observation:
- An 89-year-old nursing home resident with a history of falls and diagnosed balance disorder was assessed.
- The patient exhibited gait abnormalities and scored high on fall risk assessments.
- Traditional balance training methods were augmented with a novel interactive video game intervention.
Findings:
- The intervention utilized the Nintendo Wii bowling simulation for balance training.
- Following six one-hour sessions, the patient demonstrated improved scores on the Berg Balance Scale, Dynamic Gait Index, and Timed Up and Go Test.
- The patient's self-reported confidence in balance, measured by the ABC Score, also showed improvement.
Implications:
- Interactive video game-based physical therapy may be an effective tool for improving balance in elderly individuals.
- This approach offers a novel and potentially engaging method to reduce fall risk in nursing home populations.
- Further research into gamified rehabilitation could lead to innovative strategies for geriatric care and fall prevention.
