Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Linear Approximations01:23

Linear Approximations

For a differentiable function of two variables, linear approximation estimates values near a known point by replacing the curved surface with its tangent plane. Consider the function\begin{equation*}f(x,y)=x^2+3y^2\end{equation*}near the point (2, 1). The exact value at this point is f(2, 1) = 22 + 3(1)2 = 4 + 3 = 7.The linear approximation of f(x, y)) near (a, b) is\begin{equation*}L(x,y)=f(a,b)+f_x(a,b)(x-a)+f_y(a,b)(y-b)\end{equation*}First, compute the partial derivatives: fx(x, y) = 2x and...
Simpson's Rule II01:28

Simpson's Rule II

In warehouse roofing applications, corrugated or curved metal sheets are commonly used to improve structural strength, water drainage, and ventilation efficiency. To accurately estimate material requirements and optimize design parameters, engineers must determine the curved surface area of these sheets. Because the sheet profiles often repeat smoothly along their length, they can be effectively approximated by parabolic curves, enabling the use of numerical integration techniques for area...
Accuracy, limits, and approximation01:28

Accuracy, limits, and approximation

Accuracy, limits, and approximations are common in many fields, especially in engineering calculations. These concepts are imperative for ensuring that a given value is as close as possible to its true value.
Accuracy is defined as the closeness of the measured value to the true or actual value. In engineering mechanics, repeated measurements are taken during theoretical or experimental analyses to ensure that the result is precise and accurate.
The accuracy of any solution is based on the...
Quadric Surfaces01:28

Quadric Surfaces

Quadric surfaces are three-dimensional surfaces characterized by second-degree equations in the variables x, y, and z. These surfaces are smooth and continuous, and specific combinations of squared and linear terms define their shapes. The main types of quadric surfaces include ellipsoids, cones, paraboloids, and hyperboloids. Each type exhibits distinct geometric features depending on how the variables are arranged and related within the equation.Ellipsoids are closed surfaces formed when all...
Tangent Planes to Surfaces01:19

Tangent Planes to Surfaces

In multivariable calculus, the concept of a tangent plane plays a central role in approximating curved surfaces. When dealing with a surface defined by a function of two variables, such as z = f(x, y), the tangent plane at a given point provides the best linear approximation to the surface near that point. This local linearization allows complex, nonlinear geometries to be treated using simpler, planar models.The construction of the tangent plane involves taking vertical slices of the surface...
Linearization and Approximation01:26

Linearization and Approximation

Linearization is a mathematical technique used to approximate complex, nonlinear functions with simpler linear models in the vicinity of a chosen reference point. The method is based on the idea that, although a function may be difficult to evaluate exactly, its behavior near a specific input value can often be closely approximated by the tangent line at that point. This approach is particularly useful when small deviations from a known value are involved.Consider the square root function, for...

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Effect of individualized high-definition Transcranial alternating current stimulation for suicidal ideation in depression: A randomized clinical trial.

Brain stimulation·2026
Same author

Enhanced sensing-field overlap and active emission for a high-performance BIC sensor.

Applied optics·2026
Same author

A meta-analysis on the effectiveness and safety of FOLFOX plus bevacizumab for colorectal cancer treatment.

Frontiers in oncology·2026
Same author

High-pressure processing reshapes early lipid mobilization in <i>Camellia oleifera</i> seeds during a hot-humid postharvest window.

Frontiers in plant science·2026
Same author

Barriers and Facilitators to Implementing Point-of-Care Ultrasound to Confirm Gastric Tube Placement in Preterm Infants: A Qualitative Study.

Journal of nursing management·2026
Same author

Ultralightweight progressive feature disentanglement and recomposition network for hyperspectral image classification.

Neural networks : the official journal of the International Neural Network Society·2026

Related Experiment Video

Updated: Jun 12, 2026

Determination of Aggregate Surface Morphology at the Interfacial Transition Zone (ITZ)
08:59

Determination of Aggregate Surface Morphology at the Interfacial Transition Zone (ITZ)

Published on: December 16, 2019

Approximation of Loop Subdivision Surfaces for Fast Rendering.

Guiqing Li, Canjiang Ren, Jiahua Zhang

    IEEE Transactions on Visualization and Computer Graphics
    |June 2, 2010
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces a two-phase method for approximating Loop subdivision surfaces, enhancing real-time rendering performance. The approach ensures continuous normal fields for smoother visual results in computer graphics.

    More Related Videos

    Building Up Skin Models for Numerous Applications - from Two-Dimensional (2D) Monoculture to Three-Dimensional (3D) Multiculture
    08:32

    Building Up Skin Models for Numerous Applications - from Two-Dimensional (2D) Monoculture to Three-Dimensional (3D) Multiculture

    Published on: October 20, 2023

    Rendering SiO2/Si Surfaces Omniphobic by Carving Gas-Entrapping Microtextures Comprising Reentrant and Doubly Reentrant Cavities or Pillars
    08:02

    Rendering SiO2/Si Surfaces Omniphobic by Carving Gas-Entrapping Microtextures Comprising Reentrant and Doubly Reentrant Cavities or Pillars

    Published on: February 11, 2020

    Related Experiment Videos

    Last Updated: Jun 12, 2026

    Determination of Aggregate Surface Morphology at the Interfacial Transition Zone (ITZ)
    08:59

    Determination of Aggregate Surface Morphology at the Interfacial Transition Zone (ITZ)

    Published on: December 16, 2019

    Building Up Skin Models for Numerous Applications - from Two-Dimensional (2D) Monoculture to Three-Dimensional (3D) Multiculture
    08:32

    Building Up Skin Models for Numerous Applications - from Two-Dimensional (2D) Monoculture to Three-Dimensional (3D) Multiculture

    Published on: October 20, 2023

    Rendering SiO2/Si Surfaces Omniphobic by Carving Gas-Entrapping Microtextures Comprising Reentrant and Doubly Reentrant Cavities or Pillars
    08:02

    Rendering SiO2/Si Surfaces Omniphobic by Carving Gas-Entrapping Microtextures Comprising Reentrant and Doubly Reentrant Cavities or Pillars

    Published on: February 11, 2020

    Area of Science:

    • Computer Graphics
    • Geometric Modeling
    • Real-time Rendering

    Background:

    • Loop subdivision surfaces are widely used in computer graphics for their ability to generate smooth surfaces from coarse control meshes.
    • Approximating these surfaces efficiently is crucial for real-time applications like video games and interactive visualizations.
    • Existing methods may struggle with normal continuity, leading to visual artifacts.

    Purpose of the Study:

    • To develop an efficient and accurate approximation method for Loop subdivision surfaces suitable for real-time rendering.
    • To address the issue of normal discontinuity between surface patches.
    • To ensure the generated geometry and normal fields are visually coherent and artifact-free.

    Main Methods:

    • A two-phase approach is proposed: first, approximating surface geometry using quartic triangular Bézier patches by interpolating sampled points.
    • Second, reconstructing a continuous normal field by approximating tangent vector fields with quartic triangular Bézier patches.
    • For regular triangles, the method reproduces the associated subdivision patches, specifically quartic three-directional box splines.

    Main Results:

    • The proposed method effectively approximates Loop subdivision surfaces with quartic triangular Bézier patches.
    • It successfully reconstructs continuous normal fields, eliminating discontinuities between adjacent patches.
    • The approach demonstrates suitability for real-time rendering applications due to its efficiency and accuracy.

    Conclusions:

    • The presented approach provides a robust method for approximating Loop subdivision surfaces and their normal fields.
    • This technique enhances the quality of real-time rendering by ensuring geometric and normal continuity.
    • The use of quartic triangular Bézier patches offers a powerful tool for efficient and accurate subdivision surface representation.