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Teaching tactical combat casualty care using the TC3 sim game-based simulation: a study to measure training
1U.S. Army Research Development and Engineering Command Simulation and Training Technology Center, Orlando, FL 32826, USA. Teresita.Sotomayor@us.army.mil
Studies in Health Technology and Informatics
|June 15, 2010
Summary
This study evaluated a game-based simulation for Tactical Combat Casualty Care (TCCC) training. Results indicate the game effectively supports TCCC instruction by improving knowledge and skills for combat medics.
Area of Science:
- Medical Education
- Game-Based Learning
- Military Medicine
Background:
- The effectiveness of game-based learning in education remains debated due to limited empirical evidence.
- The U.S. Army developed a game-based simulation for Tactical Combat Casualty Care (TCCC) training.
Purpose of the Study:
- To evaluate the effectiveness of the TC3 Game-based Simulation as an instructional tool for TCCC.
- To assess the simulation's impact on knowledge acquisition and skill transfer in combat medics.
Main Methods:
- A training effectiveness evaluation was conducted at the Department of Combat Medic Training.
- Kirkpatrick's Model of Training Effectiveness Evaluation was used to assess reaction, knowledge, and skill transfer.
Main Results:
- The game-based simulation was explored as a potential tool to supplement the TCCC program of instruction.
- The evaluation assessed trainee reactions, knowledge gained, and the transfer of learned skills.
Conclusions:
- The study provides empirical data on the effectiveness of game-based simulations in military medical training.
- Findings contribute to understanding the potential of serious games in enhancing combat medic proficiency.
