Visual properties of an object affect time to target in VR reaching tasks

Vaughan Powell1, Brett Stevens, Steve Hand

  • 1School of Creative Technologies, University of Portsmouth, Portsmouth, United Kingdom. Vaughan.powell.@port.ac.uk

Summary

Virtual reality (VR) rehabilitation for upper limb movement is growing. This study found that simple virtual objects with clear depth cues, not just spheres, improve target acquisition time in VR reaching tasks.

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