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Does computerized working memory training with game elements enhance motivation and training efficacy in children
Pier J M Prins1, Sebastiaan Dovis, Albert Ponsioen
1Department of Clinical Psychology, University of Amsterdam, Amsterdam, The Netherlands. p.j.m.prins@uva.nl
Adding game elements to working memory (WM) training significantly boosts motivation and performance in children with ADHD. This gaming approach enhances training efficacy and working memory skills for better outcomes.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Child Psychology
Background:
- Attention-Deficit/Hyperactivity Disorder (ADHD) is associated with executive function deficits, particularly in working memory (WM).
- Standard computerized WM training has shown potential but may suffer from motivational challenges in pediatric populations.
- Integrating game elements into cognitive training is a novel approach to potentially enhance engagement and efficacy.
Purpose of the Study:
- To investigate the impact of game elements on motivation and training performance in children with ADHD undergoing WM training.
- To determine if gamified WM training improves training efficacy compared to standard non-gamified training.
- To assess the effects of gamified WM training on working memory capacity in children with ADHD.
Main Methods:
- A randomized controlled trial involving 51 children with ADHD (aged 7-12 years).
- Participants were assigned to either WM training with game elements or standard WM training.
- Both groups underwent three weekly training sessions over an unspecified duration.
Main Results:
- Children in the gamified WM training group demonstrated significantly greater motivation, evidenced by increased training time.
- The gamified group exhibited improved training performance, with more sequences reproduced and fewer errors.
- Post-training assessments revealed higher working memory scores in the gamified training group compared to the standard training group.
Conclusions:
- Working memory training incorporating game elements significantly enhances motivation, training performance, and working memory capacity in children with ADHD.
- Gamification presents a promising strategy for improving the design and implementation of interventions for children with ADHD.
- These findings suggest that game-based approaches can be highly effective in addressing cognitive deficits in pediatric ADHD.
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Related Concept Videos
Information Processing Approach
Attention-Deficit/Hyperactivity Disorder
Diagnostic Criteria and Symptoms
To diagnose ADHD, symptoms must manifest before age 12 and be evident across multiple settings.
Working Memory