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Building Up Skin Models for Numerous Applications - from Two-Dimensional (2D) Monoculture to Three-Dimensional (3D) Multiculture
Published on: October 20, 2023
Jorge Jimenez1, David Whelan, Veronica Sundstedt
1University of Zaragoza, Spain. jim@unizar.es
This study introduces a novel screen-space diffusion algorithm for realistic skin rendering. It efficiently simulates light reflectance and transmittance in real-time, improving game graphics.
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