A game dynamic model for delayer strategies in vaccinating behaviour for pediatric infectious diseases
Samit Bhattacharyya1, C T Bauch
1Department of Mathematics and Statistics, University of Guelph, Guelph, ON, Canada. sbhattac@uoguelph.ca
Insights
Parents delaying pediatric vaccines, especially during scares like measles-mumps-rubella, can be modeled using game theory. Introducing a "delayer" strategy can stabilize vaccine uptake dynamics.
Area of Science:
- Infectious disease modeling
- Game theory
- Public health
Background:
- Parental vaccine hesitancy, particularly delaying pediatric vaccinations, is influenced by perceived risks.
- The Measles-Mumps-Rubella scare in the UK highlighted the impact of vaccine scares on vaccination behavior.
Purpose of the Study:
- To develop an age-structured game dynamic model analyzing vaccination decisions.
- To investigate the interplay of vaccination behavior, disease dynamics, and age-specific risks under voluntary policies.
- To explore the impact of vaccine scares and the introduction of a 'delayer' strategy on vaccine uptake.
Main Methods:
- Constructed an age-structured game dynamic model incorporating imitation dynamics.
- Modeled individuals as timely vaccinators, delayers, or non-vaccinators.
- Analyzed model behavior under varying disease prevalence, perceived vaccination risks, and scare parameters.
Main Results:
- The model exhibits multiple equilibria and complex dynamics, including anti-phase oscillations between timely vaccinators and delayers.
- Exogenous increases in perceived vaccine risk, simulating scares, led to a rise in delayers, mirroring real-world observations.
- Increasing scare severity increased the number of delayers, while increasing scare duration showed saturation.
Conclusions:
- The addition of a 'delayer' strategy can stabilize vaccine uptake dynamics.
- Game theory and related techniques are crucial for modeling vaccine uptake in an era of individual choice.
- Understanding parental decision-making is key to effective infectious disease control strategies.
Abstract:
Several studies have found that some parents delay the age at which their children receive pediatric vaccines due to perception of higher vaccine risk at the recommended age of vaccination. This has been particularly apparently during the Measles-Mumps-Rubella scare in the United Kingdom. Under a voluntary vaccination policy, vaccine coverage in certain age groups is a potentially complex interplay between vaccinating behaviour, disease dynamics, and age-specific risk factors. Here, we construct an age-structured game dynamic model, where individuals decide whether to vaccinate according to imitation dynamics depending on age-dependent disease prevalence and perceived risk of vaccination. Individuals may be timely vaccinators, delayers, or non-vaccinators. The model exhibits multiple equilibria and a broad range of possible dynamics. For certain parameter regimes, the proportion of timely vaccinators and delayers oscillate in an anti-phase fashion in response to oscillations in infection prevalence. Under an exogenous change to the perceived risk of vaccination as might occur during a vaccine scare, the model can also capture an increase in delayer strategists similar in magnitude to that observed during the Measles-Mumps-Rubella vaccine scare in the United Kingdom. Our model also shows that number of delayers steadily increases with increasing severity of the scare, whereas it saturates to specific value with increases in duration of the scare. Finally, by comparing the model dynamics with and without the option of a delayer strategy, we show that adding a third delayer strategy can have a stabilizing effect on model dynamics. In an era where individual choice--rather than accessibility--is becoming an increasingly important determinant of vaccine uptake, more infectious disease models may need to use game theory or related techniques to determine vaccine uptake.
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