Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Equilibrium and Balance01:15

Equilibrium and Balance

The inner ear assumes dual functionalities of auditory perception and equilibrium maintenance. The vestibule is the organ responsible for balance. This organ contains mechanoreceptors, specifically hair cells, endowed with stereocilia, which aid in deciphering information regarding the position and motion of our heads. Two intrinsic components, the utricle and saccule, help perceive head position, while the semicircular canals track head movement. Neurological messages initiated in the...
The Vestibular System01:29

The Vestibular System

The vestibular system is a set of inner ear structures that provide a sense of balance and spatial orientation. This system is comprised of structures within the labyrinth of the inner ear, including the cochlea and two otolith organs—the utricle and saccule. The labyrinth also contains three semicircular canals—superior, posterior, and horizontal—that are oriented on different planes.

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Rational assembly of synthetic marine biofilm community with chitinase production.

Research square·2026
Same author

Video-based Intake Gesture Recognition Using Meal-length Context.

ACM transactions on computing for healthcare·2026
Same author

A Randomized Hybrid-Effectiveness Trial Comparing Pharmacogenomics (PGx) to Standard Care: The PGx Applied to Chronic Pain Treatment in Primary Care (PGx-ACT) Trial.

Clinical and translational science·2025
Same author

An explanation for the accuracy of sensor-based measures of energy intake: Amount of food consumed matters more than dietary composition.

Appetite·2023
Same author

Detecting Eating Episodes From Wrist Motion Using Daily Pattern Analysis.

IEEE journal of biomedical and health informatics·2023
Same author

Objective Determination of Eating Occasion Timing: Combining Self-Report, Wrist Motion, and Continuous Glucose Monitoring to Detect Eating Occasions in Adults With Prediabetes and Obesity.

Journal of diabetes science and technology·2023
Same journal

Goodbye to ASEM.

Aviation, space, and environmental medicine·2014
Same journal

AsMA - a worldwide organization.

Aviation, space, and environmental medicine·2014
Same journal

This month in aerospace medicine history.

Aviation, space, and environmental medicine·2014
Same journal

You're the flight surgeon: hypogonadism.

Aviation, space, and environmental medicine·2014
Same journal

You're the flight surgeon: fatigue.

Aviation, space, and environmental medicine·2014
Same journal

Manned-unmanned teaming: expanding the envelope of UAS operational employment.

Aviation, space, and environmental medicine·2014
See all related articles

Related Experiment Video

Updated: Jun 8, 2026

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

Head movements and simulator sickness generated by a virtual environment.

Alexander D Walker1, Eric R Muth, Fred S Switzer

  • 1Psychology Department, Clemson University, Clemson, SC, USA. awalker@aptima.com

Aviation, Space, and Environmental Medicine
|October 7, 2010
PubMed
Summary
This summary is machine-generated.

Virtual environments (VEs) show reduced head movements compared to real-world settings. Contrary to assumptions, less head movement in VEs was not directly linked to higher simulator sickness scores.

More Related Videos

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
03:49

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

Published on: May 19, 2023

Controlled Rotation of Human Observers in a Virtual Reality Environment
09:11

Controlled Rotation of Human Observers in a Virtual Reality Environment

Published on: April 21, 2022

Related Experiment Videos

Last Updated: Jun 8, 2026

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
03:49

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

Published on: May 19, 2023

Controlled Rotation of Human Observers in a Virtual Reality Environment
09:11

Controlled Rotation of Human Observers in a Virtual Reality Environment

Published on: April 21, 2022

Area of Science:

  • Human-Computer Interaction
  • Virtual Reality Training
  • Simulator Sickness Research

Background:

  • Understanding negative effects of virtual environments (VEs) is crucial for effective training.
  • Previous assumptions linked increased simulator sickness to decreased head movements.

Purpose of the Study:

  • To quantify and compare head movements in virtual and real environments.
  • To investigate the relationship between head movements and simulator sickness.

Main Methods:

  • 48 male participants trained in teams within a head-mounted display (HMD)-based VE or a real-world environment.
  • Collected head position data in both environments and simulator sickness scores in the VE.
  • Analyzed the relationship between head movements and sickness, and compared movement degrees between environments.

Main Results:

  • Head movements were significantly reduced in the VE (3 degrees x 50 ms(-1)) compared to the real world (10 degrees x 50 ms(-1)).
  • Participants with higher simulator sickness scores exhibited less frequent head movements in the VE.
  • Contrary to hypotheses, reduced head movement was not correlated with increased sickness.

Conclusions:

  • Quantified head movement data challenges previous assumptions about the link between decreased movement and increased simulator sickness.
  • Head movements were notably reduced in the VE, independent of simulator sickness.
  • This study provides initial quantified data on head movements and their relation to simulator sickness in VEs.