Virtual reality in pediatric neurorehabilitation: attention deficit hyperactivity disorder, autism and cerebral palsy

Michelle Wang1, Denise Reid

  • 1Virtual Reality and Neurorehabilitation Laboratory, Department of Rehabilitation Science, University of Toronto, Toronto, Ont., Canada. mwang@qmed.ca

Neuroepidemiology
|November 20, 2010
PubMed

Insights

Virtual reality (VR) offers promising therapeutic applications for children with attention deficit hyperactivity disorder (ADHD), autism, and cerebral palsy. This review highlights VR

Area of Science:

  • Pediatric Neurorehabilitation
  • Human-Computer Interaction
  • Disability Studies

Background:

  • Virtual reality (VR) is increasingly explored as a therapeutic tool for pediatric neurodevelopmental disorders.
  • Children with attention deficit hyperactivity disorder (ADHD), autism, and cerebral palsy face significant impairments.
  • Existing literature reviews focus on the application of VR in addressing these specific challenges.

Purpose of the Study:

  • To review the current status and applications of virtual reality (VR) for children with ADHD, autism, and cerebral palsy.
  • To explore how VR systems serve as treatment tools for the primary impairments associated with these conditions.
  • To identify future research directions in VR for pediatric neurorehabilitation.

Main Methods:

  • Literature review methodology.
  • Identification and categorization of VR display systems based on human-computer interaction (feedback-focused, gesture-based, haptic-based).
  • Analysis of demonstrated and potential effectiveness of VR classes for remediating core impairments.

Main Results:

  • Three major classes of VR interaction systems were identified: feedback-focused, gesture-based, and haptic-based.
  • The effectiveness of each VR class in addressing the primary impairments of ADHD, autism, and cerebral palsy was discussed.
  • Potential therapeutic benefits of VR for pediatric neurorehabilitation were highlighted.

Conclusions:

  • VR demonstrates significant potential as a therapeutic intervention for children with ADHD, autism, and cerebral palsy.
  • Further research is needed to fully realize the benefits of VR in pediatric neurorehabilitation.
  • Three key themes for future research were identified to guide continued investigation.