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Updated: Jun 6, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Excellent gamer, excellent driver? The impact of adolescents' video game playing on driving behavior: a two-wave
Kathleen Beullens1, Keith Roe, Jan Van den Bulck
1Leuven School for Mass Communication Research, Katholieke Universiteit Leuven, Parkstraat 45 (Bus 3603), 3000 Leuven, Belgium. Kathleen.Beullens@soc.kuleuven.be
Abstract:
This study explored the impact of adolescents' playing of racing and drive'em up games on their risky driving behavior. Participants were 354 adolescent boys and girls who took part in a longitudinal panel survey on video game playing and risk taking attitudes, intentions and behaviors. In line with cultivation theory and theory of planned behavior the results showed that (even after controlling for aggression and sensation seeking) video game playing during adolescence succeeded in predicting later risky driving behavior through adolescents' attitudes and intentions to exhibit this behavior in the future. The results suggest that this relationship may in part be explained by the game content.
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