Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Ultrasound-guided manual reduction for incarcerated obturator hernia: a bridge to elective surgery or a pragmatic non-operative strategy.

Surgery todayĀ·2026
Same author

A novel logarithmic spiral design for proximal interphalangeal joint arthroplasty.

Scientific reportsĀ·2026
Same author

Use of Artificial Intelligence in the Classification of Upper-Limb Motion Using EEG and EMG Signals: A Review.

Sensors (Basel, Switzerland)Ā·2026
Same author

Three-ball cascade juggling as a paradigm to study complex motor task execution using mobile brain-body imaging (EEG).

Proceedings. Biological sciencesĀ·2026
Same author

Trends in the Hidden Burden of Cancer in an Autopsy-Based Study Over 66 Years in Japan.

JAMA network openĀ·2026
Same author

Decomposing Juggling Skill into Sequencing, Prediction, and Accuracy: A Computational Model with Low-Gravity VR Training.

Sensors (Basel, Switzerland)Ā·2026

Related Experiment Video

Updated: Jun 6, 2026

Isokinetic Robotic Device to Improve Test-Retest and Inter-Rater Reliability for Stretch Reflex Measurements in Stroke Patients with Spasticity
08:40

Isokinetic Robotic Device to Improve Test-Retest and Inter-Rater Reliability for Stretch Reflex Measurements in Stroke Patients with Spasticity

Published on: June 12, 2019

Evaluation of a game controller using human stiffness estimated from electromyogram.

Masato Watanabe1, Taisuke Yamamoto, Hiroyuki Kambara

  • 1Department of Computational Intelligence and System Science, Tokyo Institute of Technology, Yokohama, Japan. m-watanabe@hi.pi.titech.ac.jp

Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference
|November 25, 2010
PubMed
Summary

This study introduces a novel game controller using acceleration and electromyography (EMG) to capture player movement and force, enhancing sports game realism. While beneficial for beginners, further refinement is needed for expert players

More Related Videos

Multifunctional Setup for Studying Human Motor Control Using Transcranial Magnetic Stimulation, Electromyography, Motion Capture, and Virtual Reality
08:09

Multifunctional Setup for Studying Human Motor Control Using Transcranial Magnetic Stimulation, Electromyography, Motion Capture, and Virtual Reality

Published on: September 3, 2015

Assessment of Neuromuscular Function Using Percutaneous Electrical Nerve Stimulation
07:53

Assessment of Neuromuscular Function Using Percutaneous Electrical Nerve Stimulation

Published on: September 13, 2015

Related Experiment Videos

Last Updated: Jun 6, 2026

Isokinetic Robotic Device to Improve Test-Retest and Inter-Rater Reliability for Stretch Reflex Measurements in Stroke Patients with Spasticity
08:40

Isokinetic Robotic Device to Improve Test-Retest and Inter-Rater Reliability for Stretch Reflex Measurements in Stroke Patients with Spasticity

Published on: June 12, 2019

Multifunctional Setup for Studying Human Motor Control Using Transcranial Magnetic Stimulation, Electromyography, Motion Capture, and Virtual Reality
08:09

Multifunctional Setup for Studying Human Motor Control Using Transcranial Magnetic Stimulation, Electromyography, Motion Capture, and Virtual Reality

Published on: September 3, 2015

Assessment of Neuromuscular Function Using Percutaneous Electrical Nerve Stimulation
07:53

Assessment of Neuromuscular Function Using Percutaneous Electrical Nerve Stimulation

Published on: September 13, 2015

Area of Science:

  • Human-computer interaction
  • Game design
  • Sports science

Background:

  • Conventional motion controllers enhance sports game realism using acceleration sensors.
  • Players adjust both visible posture and invisible forces like stiffness and viscosity during sports.
  • Existing controllers do not fully capture the nuanced physical forces involved in sports.

Purpose of the Study:

  • To propose and evaluate a novel game controller that integrates player movement and force.
  • To enhance the intuitiveness and realism of sports games by incorporating player-generated forces.
  • To compare the proposed controller's performance against conventional methods in a sports game context.

Main Methods:

  • Developed a game controller utilizing acceleration and electromyography (EMG) sensors.
  • Implemented a golf game to test the controller's efficacy.
  • Measured performance based on the distance between the ball's final position and the cup.

Main Results:

  • The proposed controller demonstrated superior performance for beginners in the golf game.
  • Conventional button-type controllers were preferred by well-trained players due to more accurate input.
  • Difficulty in maintaining consistent arm stiffness with the proposed controller was identified as a limitation for expert players.

Conclusions:

  • The proposed game controller offers enhanced realism and intuitiveness, particularly for novice players.
  • Further research into coarsely-quantizing EMG data may address input accuracy issues for expert players.
  • The goal is to achieve a more intuitive and user-friendly game controller by refining force-sensing capabilities.