Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Automatic Processing and Automatic Social Behavior01:28

Automatic Processing and Automatic Social Behavior

Automatic processing refers to the cognitive operations that occur without conscious intent or awareness, playing a fundamental role in shaping social cognition and behavior. These processes enable individuals to navigate complex social environments efficiently by relying on mental shortcuts and pre-existing knowledge structures known as schemas. One of the most influential mechanisms underlying automatic processing is priming, which subtly activates mental representations through exposure to...

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

User Requirements of the Integrated Home-Based Rehabilitation Tool, Neurorehabilitation Ecosystem for Sustained Therapy: Multicenter Focus Group Study With Stroke Survivors, Caregivers, and Health Care Professionals.

JMIR rehabilitation and assistive technologies·2026
Same author

Preventing slowing down of alpha rhythms in stroke patients through modulation of cortical excitatory-inhibitory balance: a randomized controlled trial.

Journal of neuroengineering and rehabilitation·2026
Same author

Researching Body Perception: Toward an Integration of Quantitative and Qualitative Interdisciplinary Approaches to Address the Multiplicity of Bodily Experiences.

Psychophysiology·2026
Same author

Metastable dynamics emerge from local excitatory-inhibitory homeostasis in the cortex at rest.

Network neuroscience (Cambridge, Mass.)·2025
Same author

Poststroke eHealth Technologies-Based Rehabilitation for Upper Limb Recovery: Systematic Review.

Journal of medical Internet research·2025
Same author

Usability, acceptance, and the role of realism in virtual humans for breathing exercise training.

Scientific reports·2025

Related Experiment Video

Updated: Jun 6, 2026

Observing the Transformation of Bodily Self-consciousness in the Squeeze-machine Experiment
07:20

Observing the Transformation of Bodily Self-consciousness in the Squeeze-machine Experiment

Published on: March 8, 2019

Quantifying human subjective experience and social interaction using the eXperience Induction Machine.

Ulysses Bernardet1, Aleksander Väljamäe, Martin Inderbitzin

  • 1Laboratory of Synthetic Perceptive, Emotive, and Cognitive Systems - SPECS, Universitat Pompeu Fabra, Roc Boronat, 138, 08018 Barcelona, Spain. ulysses.bernardet@upf.edu

Brain Research Bulletin
|November 30, 2010
PubMed
Summary
This summary is machine-generated.

Researchers developed a novel recollection task to quantify "presence" in virtual reality. This memory-based measure correlates with subjective presence, offering a more objective assessment beyond self-reports.

More Related Videos

Characterization of the Sense of Agency over the Actions of Neural-machine Interface-operated Prostheses
05:21

Characterization of the Sense of Agency over the Actions of Neural-machine Interface-operated Prostheses

Published on: January 7, 2019

Virtual Agent for Real-Time Motivational Interviewing by Integrating Adaptive Nonverbal Behavior and Language Models
07:14

Virtual Agent for Real-Time Motivational Interviewing by Integrating Adaptive Nonverbal Behavior and Language Models

Published on: December 23, 2025

Related Experiment Videos

Last Updated: Jun 6, 2026

Observing the Transformation of Bodily Self-consciousness in the Squeeze-machine Experiment
07:20

Observing the Transformation of Bodily Self-consciousness in the Squeeze-machine Experiment

Published on: March 8, 2019

Characterization of the Sense of Agency over the Actions of Neural-machine Interface-operated Prostheses
05:21

Characterization of the Sense of Agency over the Actions of Neural-machine Interface-operated Prostheses

Published on: January 7, 2019

Virtual Agent for Real-Time Motivational Interviewing by Integrating Adaptive Nonverbal Behavior and Language Models
07:14

Virtual Agent for Real-Time Motivational Interviewing by Integrating Adaptive Nonverbal Behavior and Language Models

Published on: December 23, 2025

Area of Science:

  • Cognitive Neuroscience
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Assessing complex human properties via brain imaging is advancing.
  • Quantifying user "presence" in virtual and mixed reality remains a challenge.
  • Self-report measures for presence have limitations due to subjective reporting.

Purpose of the Study:

  • To develop and validate objective measures for quantifying user "presence" in mixed reality.
  • To explore the relationship between memory recall and subjective presence.
  • To investigate correlates of presence beyond traditional self-report questionnaires.

Main Methods:

  • Developed a quantitative recollection task to assess memory of a structured virtual experience.
  • Utilized the eXperience Induction Machine (XIM) for a controlled mixed reality environment.
  • Administered the ITC-SOPI questionnaire and a custom recall test to 40 participants.

Main Results:

  • Significant correlations found between spatial presence, engagement (ITC-SOPI), and recall performance.
  • Observed an interaction effect related to participant gender.
  • Demonstrated that memory and performance measures can serve as objective correlates of presence.

Conclusions:

  • Objective measures, like memory recall, can corroborate subjective presence assessments.
  • Mixed reality environments offer novel paradigms for psychological and cognitive neuroscience research.
  • This study provides a validated method for quantifying presence in virtual experiences.