Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Breathing01:05

Breathing

64.9K
The process of breathing, inhaling and exhaling, involves the coordinated movement of the chest wall, the lungs, and the muscles that move them. Two muscle groups with important roles in breathing are the diaphragm, located directly below the lungs, and the intercostal muscles, which lie between the ribs. When the diaphragm contracts, it moves downward, increasing the volume of the thoracic cavity and creating more room for the lungs to expand. When the intercostal muscles contract, the ribs...
64.9K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Online virtual patients - A driver for change in medical and healthcare professional education in developing countries?

Medical teacher·2009
Same author

Leveraging game-informed healthcare education.

Medical teacher·2008
Same author

What medical educators need to know about "Web 2.0".

Medical teacher·2008
Same author

Can medical students from two cultures learn effectively from a shared web-based learning environment?

Medical education·2007

Related Experiment Video

Updated: Feb 23, 2026

Utilizing a 3D Printed Laparoscopic Nissen Fundoplication Model to Shorten a Resident's Learning Curve
08:21

Utilizing a 3D Printed Laparoscopic Nissen Fundoplication Model to Shorten a Resident's Learning Curve

Published on: August 15, 2025

763

Virtual patients: practical advice for clinical authors using Labyrinth.

Michael Begg1

  • 1eLearning Manager, Learning Technology Section, University of Edinburgh, UK. michael.begg@ed.ac.uk

The Clinical Teacher
|December 8, 2010
PubMed
Summary

This paper provides guidance for clinical educators using Labyrinth, an open-source tool for creating branching case scenarios with game-informed elements. It aims to simplify case authoring and enhance situated learning experiences.

More Related Videos

Augmenting Large Language Models via Vector Embeddings to Improve Domain-Specific Responsiveness
03:14

Augmenting Large Language Models via Vector Embeddings to Improve Domain-Specific Responsiveness

Published on: December 6, 2024

1.2K
The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

4.5K

Related Experiment Videos

Last Updated: Feb 23, 2026

Utilizing a 3D Printed Laparoscopic Nissen Fundoplication Model to Shorten a Resident's Learning Curve
08:21

Utilizing a 3D Printed Laparoscopic Nissen Fundoplication Model to Shorten a Resident's Learning Curve

Published on: August 15, 2025

763
Augmenting Large Language Models via Vector Embeddings to Improve Domain-Specific Responsiveness
03:14

Augmenting Large Language Models via Vector Embeddings to Improve Domain-Specific Responsiveness

Published on: December 6, 2024

1.2K
The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

4.5K

Area of Science:

  • Medical Education Technology
  • Health Professions Education
  • Digital Learning Tools

Background:

  • Labyrinth is an open-source authoring tool developed for creating branching case scenarios with game-informed elements.
  • It is increasingly recognized for its potential in delivering situated learning opportunities in clinical education.
  • Challenges exist for educators in authoring complex, narrative-rich cases within this unfamiliar environment.

Purpose of the Study:

  • To provide practical advice and conceptual insights for clinical educators using the Labyrinth software.
  • To assist educators with little or no prior experience in constructing effective Labyrinth cases.
  • To support the development of rich, situated learning opportunities through effective case authoring.

Main Methods:

  • Overview of the principles of game-informed learning as applied in Labyrinth cases.
  • Presentation of practical advice and strategies for case construction.
  • Guidance tailored for non-technical clinical educators.

Main Results:

  • The paper offers a structured approach to Labyrinth case authoring.
  • It addresses the challenges faced by new authors in creating context-sensitive scenarios.
  • The advice aims to empower educators to leverage Labyrinth for enhanced learning.

Conclusions:

  • Labyrinth has evolved into a user-friendly tool optimized for clinical educators.
  • The iterative development process, driven by user feedback, continuously improves the software.
  • Providing practical guidance fosters a wider user base, informing future software iterations and enhancing clinical education.