Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Experiment Video

Updated: Jun 5, 2026

A Prediction Error-driven Retrieval Procedure for Destabilizing and Rewriting Maladaptive Reward Memories in Hazardous Drinkers
08:05

A Prediction Error-driven Retrieval Procedure for Destabilizing and Rewriting Maladaptive Reward Memories in Hazardous Drinkers

Published on: January 5, 2018

Validation of a one item screen for problem gambling.

Matthew J Rockloff1, John Ehrich, Markus Themessl-Huber

  • 1Institute for Health and Social Science Research, Central Queensland University, Bundaberg, QLD, 4670, Australia. m.rockloff@cqu.edu.au

Journal of Gambling Studies
|January 7, 2011
PubMed
Summary

A single-item gambling screen may not accurately identify problem gamblers, showing a high rate of false negatives. This suggests individuals with severe gambling issues may not self-report their problems effectively.

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Gambling Harms Statistically Mediate the Association between Risk-weighted Gambling Involvement and Wellbeing in a Population-representative Sample.

Journal of gambling studies·2026
Same author

Examining teachers' attitudes towards inclusive education for all: development of a new scale.

BMC psychology·2026
Same author

Gambling advertising on Twitter before, during and after the initial Australian COVID-19 lockdown.

Journal of behavioral addictions·2023
Same author

Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study.

Journal of behavioral addictions·2023
Same author

Validating the short gambling harm screen against external benchmarks.

Journal of behavioral addictions·2022
Same author

Risks of using taxation as a public health measure to reduce gambling-related harms.

The Lancet. Public health·2022

Area of Science:

  • Psychology
  • Public Health
  • Behavioral Science

Background:

  • A one-item gambling screen is useful in primary care when longer assessments are impractical.
  • Previous research indicated acceptable performance of the one-item screen against the Problem Gambling Severity Index (PGSI).

Purpose of the Study:

  • To replicate previous findings on the efficacy of a one-item gambling screen in a new geographic area.
  • To assess the performance of a one-item screen compared to the PGSI in identifying problem gambling.

Main Methods:

  • A telephone survey of 1,292 respondents in Queensland was conducted.
  • The study compared responses to a one-item screen with the nine-item Problem Gambling Severity Index (PGSI).
  • Rasch analysis was employed to evaluate the internal construct validity of the PGSI and the one-item screen.

More Related Videos

Development of a Virtual Reality Assessment of Everyday Living Skills
10:32

Development of a Virtual Reality Assessment of Everyday Living Skills

Published on: April 23, 2014

Related Experiment Videos

Last Updated: Jun 5, 2026

A Prediction Error-driven Retrieval Procedure for Destabilizing and Rewriting Maladaptive Reward Memories in Hazardous Drinkers
08:05

A Prediction Error-driven Retrieval Procedure for Destabilizing and Rewriting Maladaptive Reward Memories in Hazardous Drinkers

Published on: January 5, 2018

Development of a Virtual Reality Assessment of Everyday Living Skills
10:32

Development of a Virtual Reality Assessment of Everyday Living Skills

Published on: April 23, 2014

Main Results:

  • The one-item screen demonstrated a high proportion of false negatives (79%).
  • Approximately 80% of individuals identified as problem gamblers by the PGSI did not report "issues with gambling" in the past 12 months.
  • While the PGSI showed good internal construct validity, the one-item screen was found to be ineffective in identifying individuals at risk for problem gambling.

Conclusions:

  • The current study's findings cast doubt on the effectiveness of the one-item screen in identifying problem gambling.
  • A significant number of individuals with severe gambling problems may not self-report their issues, potentially due to the timeframe qualifier or an inability to self-diagnose.
  • The one-item screen's utility may be limited, especially when specific timeframes are included in the question.