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Digital Inline Holographic Microscopy (DIHM) of Weakly-scattering Subjects
Published on: February 8, 2014
Joel Kronander1, Daniel Jönsson, Joakim Löw
1Department of Science and Technology, C-Research, Media and Information Technology, Linköping University, Norrköping, Sweden. joel.kronander@liu.se
This study introduces a new algorithm for real-time dynamic shading in direct volume rendering. It uses spherical harmonics (SH) for efficient visibility and lighting calculations, enabling interactive rendering with complex light sources.
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