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Published on: March 1, 2019
Accommodative load from handheld game consoles in kindergarten children
T Sakata1, M Miyao, H Ishigaki
1Aichi University of Education, Igaya-cho, Kariya.
Environmental Health and Preventive Medicine
|March 25, 2011
Summary
Children
Area of Science:
- Ophthalmology
- Pediatric Optometry
- Human-Computer Interaction
Background:
- Children's visual systems are still developing.
- Screen time and its effects on young children's vision are a growing concern.
- Assessing visual accommodation is crucial for understanding visual strain.
Purpose of the Study:
- To compare the visual accommodation responses of young children to different image sources.
- To evaluate the impact of screen type (backlit vs. non-backlit) and image contrast on visual effort.
- To determine the legibility and potential visual strain associated with older non-backlit game consoles.
Main Methods:
- 13 kindergarten children (4-5 years old) participated.
- Visual accommodation was measured while viewing a drawing, a color backlit game console (CBGC), and a non-backlit game console (NBGC).
- Statistical analysis (ANOVA, Scheffe test) was used to compare accommodation power across targets.
Main Results:
- The non-backlit game console (NBGC) required significantly stronger accommodation (2.26±0.50 D) compared to the drawing (1.75±0.52 D) and color backlit game console (1.82±0.61 D).
- NBGC had a considerably lower contrast ratio (1.1) than the drawing (3.1) and CBGC (3.4).
- Significant differences in accommodation were found between NBGC and the other two targets, indicating poorer legibility for NBGC.
Conclusions:
- Older non-backlit game consoles present a higher visual demand for young children.
- Low contrast and poor resolution on screens like the NBGC contribute to reduced legibility and increased accommodative effort.
- Findings suggest potential visual strain risks associated with prolonged use of low-contrast, non-backlit screens by children.

