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Direct-to-indirect acoustic radiance transfer
Lakulish Antani1, Anish Chandak, Micah Taylor
1Department of Computer Science, University of North Carolina at Chapel Hill, Campus Box 3175, Brooks Computer Science Building, 201 South Columbia Street, UNC-Chapel Hill, Chapel Hill, NC 27599-3175, USA. lakulish@cs.unc.edu
This study introduces an efficient algorithm for simulating diffuse sound reflections using acoustic radiance transfer. The method significantly speeds up acoustic simulations by precomputing sound transfer operators, enabling faster updates when sound sources move.
Area of Science:
- Acoustics
- Computer Graphics
- Signal Processing
Background:
- Simulating diffuse sound reflections is crucial for realistic audio rendering in virtual environments.
- Existing acoustic radiance transfer methods can be computationally expensive, especially for dynamic scenes.
Purpose of the Study:
- To develop an efficient algorithm for simulating diffuse sound reflections in static scenes.
- To improve upon existing acoustic radiance transfer techniques by leveraging precomputed light transport methods.
Main Methods:
- Adapted precomputed light transport techniques from visual rendering for acoustic simulations.
- Developed a direct-to-indirect acoustic transfer operator that is precomputed for a scene.
- Decoupled the transfer operator from the sound source position for efficient updates.
Main Results:
- The algorithm efficiently maps direct sound to multibounce diffuse indirect sound.
- Achieved significant speedups compared to prior acoustic radiance transfer methods.
- Demonstrated effective performance on various benchmarks.
Conclusions:
- The proposed method offers an efficient and faster approach to simulating diffuse sound reflections.
- The decoupling of the transfer operator allows for real-time updates of acoustic responses to source movement.
- This technique advances the state-of-the-art in acoustic simulation for static scenes.
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