Related Experiment Video
Updated: Jun 1, 2026

Estimating Vestibular Perceptual Thresholds Using a Six-Degree-Of-Freedom Motion Platform
Published on: August 4, 2022
Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays
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As users of head-tracked head-mounted display systems move their heads, latency causes unnatural scene motion. We 1) analyzed scene motion due to latency and head motion, 2) developed a mathematical model relating latency, head motion, scene motion, and perception thresholds, 3) developed procedures to determine perceptual thresholds of scene-velocity and latency without the need for a head-mounted display or a low-latency system, and 4), for six subjects under a specific set of conditions, we measured scene-velocity and latency thresholds, and compared the relationship between these thresholds. Resulting PSEs and JNDs of latency thresholds are in the same range of Ellis and Adelstein. The results are a step toward enabling scientists and engineers to determine latency requirements before building immersive virtual environments using head-mounted display systems.

