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Related Experiment Video

Updated: Jun 1, 2026

High-resolution, High-speed, Three-dimensional Video Imaging with Digital Fringe Projection Techniques
11:34

High-resolution, High-speed, Three-dimensional Video Imaging with Digital Fringe Projection Techniques

Published on: December 3, 2013

On dependent bit allocation for multiview image coding with depth-image-based rendering.

Gene Cheung1, Vladan Velisavljević, Antonio Ortega

  • 1National Institute of Informatics, Tokyo, Japan. cheung@nii.ac.jp

IEEE Transactions on Image Processing : a Publication of the IEEE Signal Processing Society
|June 3, 2011
PubMed
Summary
This summary is machine-generated.

Efficiently encoding texture and depth maps for 3-D visual systems minimizes distortion. This study optimizes bit allocation for multiview images using a novel distortion model and trellis search, improving visual quality and reducing complexity.

Related Experiment Videos

Last Updated: Jun 1, 2026

High-resolution, High-speed, Three-dimensional Video Imaging with Digital Fringe Projection Techniques
11:34

High-resolution, High-speed, Three-dimensional Video Imaging with Digital Fringe Projection Techniques

Published on: December 3, 2013

Area of Science:

  • Computer Vision
  • Image Processing
  • 3-D Graphics

Background:

  • Multiview imaging and depth-image-based rendering (DIBR) are crucial for 3-D visual communication.
  • Efficient encoding of texture and depth maps is essential for minimizing visual distortion in synthesized views.

Purpose of the Study:

  • To develop an efficient bit allocation strategy for texture and depth maps in multiview images.
  • To minimize visual distortion in constructed intermediate views by optimizing view selection and bit distribution.

Main Methods:

  • Derived a cubic distortion model for low-complexity visual quality estimation of synthesized views.
  • Formulated the optimal view selection and quantization as a shortest path problem on a 3-D trellis.
  • Implemented pruning strategies based on monotonicity assumptions to reduce computational complexity.

Main Results:

  • The proposed method achieves up to 1.5 dB improvement over schemes with constant quantization levels.
  • The computational complexity is reduced by at least 80% compared to a full search solution.
  • Demonstrated superior performance in selecting coded views and quantizing texture/depth maps.

Conclusions:

  • The developed method provides an efficient and effective approach for bit allocation in multiview image encoding for DIBR.
  • Optimizing view selection and quantization significantly enhances visual quality and reduces system complexity.
  • The cubic distortion model and trellis-based optimization offer a practical solution for 3-D visual communication systems.