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Updated: Jun 1, 2026

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
Published on: October 6, 2016
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
Wei Peng1, Jih-Hsuan Lin, Julia Crouse
1College of Communication Arts and Sciences, Michigan State University, East Lansing, Michigan 48824, USA. pengwei@msu.edu
Abstract:
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs--types of AVG, player age, and player weight status--were analyzed. The results show that playing AVGs significantly increased HR, VO2, and EE from resting. The effect sizes of playing AVGs on HR, VO2, and EE were similar to traditional physical activities. AVG type and player age were significant moderators for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion.
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