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Published on: June 30, 2020
Learning foreign sounds in an alien world: videogame training improves non-native speech categorization.
1Department of Psychology, Carnegie Mellon University, 5000 Forbes Ave., Pittsburgh, PA 15213, USA. sungjol@andrew.cmu.edu
Native Japanese speakers improved English /r/-/l/ sound perception and shifted cue weights after playing a videogame. This training method proved as effective as traditional explicit categorization, offering a novel approach to second language speech learning.
Area of Science:
- Psycholinguistics
- Auditory Perception
- Second Language Acquisition
Background:
- Speech perception relies on multiple acoustic dimensions, with native language phonology influencing non-native speech processing.
- Sound category learning is affected by experienced sound distributions, influencing perceptual cue weighting.
Purpose of the Study:
- To investigate how sound distribution characteristics influence perceptual cue weighting in native Japanese speakers learning English /r/-/l/ categories.
- To evaluate the effectiveness of a videogame-based training paradigm for improving non-native speech perception.
Main Methods:
- A videogame paradigm was used for training, integrating sound categories with visual information and player responses.
- Participants trained for 2.5 hours over 5 days, with no explicit categorization feedback.
Main Results:
- Participants showed significant improvements in English /r/-/l/ perception, comparable to 2-4 weeks of explicit training.
- A shift towards more native-like perceptual cue weights was observed in the trained participants.
Conclusions:
- Implicit, videogame-based training can effectively enhance non-native speech perception and modify perceptual cue weights.
- This approach offers a promising alternative to explicit methods for second language phonological learning.
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