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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

Do action video games improve perception and cognition?

Walter R Boot1, Daniel P Blakely, Daniel J Simons

  • 1Department of Psychology, Florida State University Tallahassee, FL, USA.

Frontiers in Psychology
|September 28, 2011
PubMed
Summary
This summary is machine-generated.

Action video game players often show enhanced perception and cognition. However, methodological issues question the broad transferability of these gaming-enhanced cognitive abilities, necessitating more rigorous research.

Keywords:
cognitive trainingperceptual learningtransfer of trainingvideo games

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Area of Science:

  • Cognitive psychology
  • Neuroscience
  • Human-computer interaction

Background:

  • Frequent action video game players often outperform non-gamers in perception and cognition.
  • Video game practice may enhance cognitive abilities, but transferability is debated.

Purpose of the Study:

  • To critically evaluate the evidence for cognitive transfer from video game training.
  • To identify methodological limitations in existing studies.
  • To propose guidelines for future research on gaming and cognition.

Main Methods:

  • Review and analysis of existing studies on video game effects on cognition.
  • Identification of methodological pitfalls in prior research.
  • Development of criteria for robust experimental design.

Main Results:

  • While some studies suggest a link between gaming and cognitive skills, methodological flaws cast doubt on the findings.
  • Existing research often fails to adequately control for confounding variables or ensure true cognitive transfer.

Conclusions:

  • The broad cognitive benefits of action video games are not definitively established due to methodological shortcomings.
  • Future research requires stricter experimental controls to validate claims of gaming-induced cognitive enhancement.