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A Real-Time Interactive System for Studying Confrontational Pursuit Behavior in Rodents
Published on: May 16, 2025
Wolf-pack (Canis lupus) hunting strategies emerge from simple rules in computational simulations
C Muro1, R Escobedo, L Spector
1Asociación de Perros de Asistencia AEPA-Euskadi, Vizcaya, Spain. muro.cristina@gmail.com
Abstract:
We have produced computational simulations of multi-agent systems in which wolf agents chase prey agents. We show that two simple decentralized rules controlling the movement of each wolf are enough to reproduce the main features of the wolf-pack hunting behavior: tracking the prey, carrying out the pursuit, and encircling the prey until it stops moving. The rules are (1) move towards the prey until a minimum safe distance to the prey is reached, and (2) when close enough to the prey, move away from the other wolves that are close to the safe distance to the prey. The hunting agents are autonomous, interchangeable and indistinguishable; the only information each agent needs is the position of the other agents. Our results suggest that wolf-pack hunting is an emergent collective behavior which does not necessarily rely on the presence of effective communication between the individuals participating in the hunt, and that no hierarchy is needed in the group to achieve the task properly.
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