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Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains
1Cognitive Science and Engineering, Arizona State University, 7001 E. Sonoran Arroyo Mall, Mesa, AZ, 85287, USA. c.sanchez@asu.edu
Psychonomic Bulletin & Review
|November 1, 2011
Summary
Engaging with video games can improve visuospatial skills. This spatial training also enhances learning in science subjects like plate tectonics, demonstrating a link between spatial abilities and science comprehension.
Area of Science:
- Geology
- Cognitive Science
- Educational Psychology
Background:
- Prior research shows experience improves visuospatial assessment performance.
- The impact of such experience on science learning, where visuospatial skills are crucial, remains less understood.
Purpose of the Study:
- To investigate if spatial training through video games enhances learning of visuospatial science topics.
- To determine if visuospatial improvements translate to content areas reliant on these abilities.
Main Methods:
- Participants engaged in either spatial or nonspatial video game training.
- Following training, participants learned about the geologic topic of plate tectonics.
Main Results:
- Video game interaction successfully enhanced visuospatial performance, replicating previous findings.
- This spatial facilitation extended to improved learning of the visuospatial science topic (plate tectonics).
Conclusions:
- Visuospatial training, such as through video games, benefits not only spatial functioning but also learning in science domains.
- This suggests a transferable benefit of spatial skills training to applied scientific learning contexts.

