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Exergaming for health: a community-based pediatric weight management program using active video gaming
Amy Christison1, Huma Ali Khan
1University of Illinois College of Medicine at Peoria, Peoria, IL 61636, USA. achristison@mmci.org
Clinical Pediatrics
|December 14, 2011
Summary
The Exergaming for Health program, using active video games, shows promise for pediatric weight management. This community-based intervention demonstrated high feasibility and significant improvements in BMI and healthy habits among overweight children.
Area of Science:
- Pediatric obesity intervention
- Exergaming technology in health
- Community-based health programs
Background:
- Childhood obesity is a growing public health concern requiring innovative management strategies.
- Traditional weight management programs often face challenges with adherence and long-term engagement.
- Exergaming offers a novel approach to increase physical activity and combat sedentary behavior in children.
Purpose of the Study:
- To assess the effectiveness and feasibility of a community-based weight management program for children utilizing exergaming technology.
- To evaluate changes in Body Mass Index (BMI) z scores as a primary outcome.
- To explore secondary outcomes including self-worth, screen time, and physical activity levels.
Main Methods:
- A prospective observational pilot study involving 48 overweight or obese children aged 8-16 years.
- Participants enrolled in the 'Exergaming for Health' multidisciplinary weight management program.
- Primary outcome: change in Body Mass Index (BMI) z scores.
Main Results:
- High program completion rate (83%) and participation in evaluations.
- Significant average reduction in BMI ( -0.48 kg/m(2)) and BMI z-score (-0.072).
- Improvements observed in Global Self-Worth, reduced screen time and soda intake, and increased weekly exercise.
Conclusions:
- The Exergaming for Health program appears to be a feasible and effective intervention for pediatric weight management.
- High participation rates suggest exergaming is an engaging modality for children.
- Further validation through a larger randomized controlled trial is recommended.
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