Related Experiment Video
Updated: May 25, 2026

10:32
Development of a Virtual Reality Assessment of Everyday Living Skills
Published on: April 23, 2014
Virtual reality-based medical training and assessment: The multidisciplinary relationship between clinicians,
Erik Lövquist1, George Shorten, Annette Aboulafia
1University of Limerick, Ireland. eriklovquist@gmail.com
Medical Teacher
|January 19, 2012
Summary
Developing virtual reality (VR) medical training requires collaboration. Champion clinicians and iterative design with educators ensure useful VR systems for patient safety and evidence-based training.
Area of Science:
- Medical Education Technology
- Virtual Reality Applications
- Patient Safety Innovations
Background:
- Growing emphasis on patient safety and evidence-based medical education fuels interest in virtual reality (VR) for training.
- Developing effective VR systems necessitates interdisciplinary collaboration with aligned objectives.
- Balancing technological advancement with training incorporation and evaluation is crucial.
Purpose of the Study:
- To demonstrate establishing constructive stakeholder relationships for developing effective VR medical training systems.
- To provide insights into fostering collaboration between technology developers and medical professionals.
Main Methods:
- Case study approach examining two research projects focused on VR training for spinal anaesthesia.
- Evaluation of VR-based training system development and implementation.
Main Results:
- Close stakeholder relationships are fostered by clinician champions driving research.
- Engaging clinicians and educators in iterative prototype design is key to successful VR system development.
- The case study highlights the importance of continuous clinician and educator involvement.
Conclusions:
- Clinicians and educators should actively lead VR training system development as innovation champions.
- System developers must ensure constructive participation from clinicians and educators.
- Collaborative development is essential for creating usable and effective VR medical training tools.
